aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/InventoryService (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-03-27Reverse a conditional in XInventory that made updating system folder evrsion ↵Melanie1-1/+1
numbers impossible
2012-03-27Send the config section name up to the service classes themselves ↵Diva Canto1-2/+10
(XInventory and Assets).
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)1-5/+9
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-07-23For default everyone permissions on library items, make notecards and ↵Justin Clark-Casey (justincc)1-1/+2
scripts non-modifiable (but still copyable, etc). Users should not be given the impression that they can modify these items. This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen. Curiously, manually copying and pasting still appears to work. On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once Not sure what the exact problem is.
2011-07-23Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)1-4/+4
they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)1-11/+26
item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
2011-07-23Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)1-26/+11
files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-06-04Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)1-2/+6
the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-05-27HG inventory transfers over the profile working.Diva Canto1-5/+5
2011-05-26fix bug where outfit folder links could not be deletedJustin Clark-Casey (justincc)1-4/+4
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)1-6/+28
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)1-24/+6
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)1-6/+24
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-04-24Commented verbose debug message.Diva Canto1-1/+1
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-302/+0
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-2/+2
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-09-12Formatting cleanup.Jeff Ames1-2/+2
2010-09-03minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-09-02Fix cast issueMelanie1-1/+1
2010-09-02Allow increasing the version in system foldersMelanie1-1/+7
2010-09-02Update: Allow the version to increase onlyMelanie1-1/+2
2010-09-02Disallow modification of system folders. Prevent changing the type of foldersMelanie1-1/+16
and prevent resetting the version number
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)1-1/+8
goes to the correct directory Also removes some mono compiler warnings
2010-08-23Fix bug in llGiveInventory() where items were disappearing on relogJustin Clark-Casey (justincc)1-1/+13
This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-1/+6
2010-08-06Allow the trash folder itself to be passed to PurgeFolderMelanie Thielker1-0/+3
2010-07-24Add some optionsMelanie1-0/+11
2010-07-24Fix some inventory issuesMelanie1-0/+29
2010-07-14Fix obvious bug in XInventoryService.GetFolderItems() which was preventing ↵Justin Clark-Casey (justincc)1-2/+4
the iar module from being able to save single item iars
2010-06-29Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2-3/+10
xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-06-11Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2-16/+6
GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
2010-06-11Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2-6/+16
GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
2010-06-08Changed XInventoryData's CreatorID to a string.Diva Canto1-2/+2
2010-05-16Fixes mantis #4691Diva Canto1-1/+1
2010-04-29Started redoing HGInventoryBroker for XInventory and with multi-protocol in ↵Diva Canto1-3/+3
mind. Unfinished.
2010-04-28Removed unused var from InventoryService.cs (-1 warning)AlexRa1-1/+1
2010-04-27XInventory connector/handler showing signs of life. Tested, but needs more ↵Diva Canto1-4/+4
testing.
2010-02-14Added UserAccount, Avatar and Authentication to Data.Null, so that OpenSim ↵Diva Canto1-0/+1
can run out-of-the-box. #WaitingForSQLite
2010-02-08Create root inventory folder with proper type (9) instead of -1Melanie1-1/+1
2010-01-31* Simplified the configuration by having [DatabaseService] in itDiva Canto1-1/+1
* Fixed configuration issue for HGInventoryServerInConnector * Corrected typos in debug messages
2010-01-31* Bug fix in XInventoryData -- groupOwned is an int in the DBDiva Canto1-2/+8
* Bug fix in InventoryServerInConnector -- m_config
2010-01-31* Added a few files that were missing in the repo.Diva Canto2-25/+327
* New HGInventoryService which allows restricted access to inventory while outside
2010-01-12Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto1-0/+1
Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-04Finish conversion if XInventoryServiceMelanie1-12/+46
2010-01-04First stage port of the XInventoryServiceMelanie1-0/+474
2010-01-01The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵Diva Canto1-0/+283
obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2010-01-01Prevent the creation of duplicate inventory folders in the case of a loginMelanie1-1/+12
database issue. Now the login will instaead fail later.
2009-11-22* Request from Adam to add InfoFormat logging to the InventoryService for ↵Teravus Ovares (Dan Olivares)1-0/+1
when deleting folders by folderID occurs
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-03Fixes seven leaky .BeginInvoke() callsJohn Hurliman1-1/+1