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* Bring us up to date.Tom2011-09-141-3/+1
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| * In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-061-3/+1
| | | | | | | | | | | | | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
* | Resolve merge commits, stage 1Tom2011-09-044-18/+32
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| * Don't need to try both AssetService.Get and GetCached in GetMesh since Get ↵Justin Clark-Casey (justincc)2011-08-181-2/+6
| | | | | | | | always calls GetCached and code paths were identical
| * Change GridService.GetRegionByName() to only return info if there is an ↵Justin Clark-Casey (justincc)2011-08-021-0/+6
| | | | | | | | | | | | | | exact region name match, unlike GetRegionsByName() This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606, and maybe 5605. Thanks to Melanie for helping with this.
| * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| | | | | | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
| * Pass the first name and last name from the agent circuit data to the ↵Justin Clark-Casey (justincc)2011-07-231-14/+18
| | | | | | | | | | | | | | | | | | | | authorization service rather than from the account. This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account. See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure. It's up to the auth service to decide which data it actually uses. Possibly we should be passing through other info such as agent circuit ip
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-131-2/+4
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| * First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-2/+4
| | | | | | | | some issues with the zoom level -- TBD.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-092-1/+28
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| * This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-071-1/+2
| | | | | | | | grids. http://opensimulator.org/mantis/view.php?id=5528
| * This fixes the crash reported in ↵Diva Canto2011-06-071-1/+1
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
| * Bug fix on HG IM.Diva Canto2011-06-021-1/+1
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| * HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-261-0/+3
| | | | | | | | looked back in source user's User Agent service.
| * HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2011-05-252-45/+9
| | | | | | | | IHypergridServices.
| * HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-252-0/+13
| | | | | | | | testing.
| * Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2011-05-241-0/+1
| | | | | | | | window, but can't test because this mechanism doesn't seem to work without a profile service.
| * HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-232-0/+43
| | | | | | | | friends in other grids.
| * More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-221-0/+1
| | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
| * Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-211-0/+1
| | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
| * HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-191-1/+1
| | | | | | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-1/+1
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| * Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-281-1/+1
| | | | | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-0/+5
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| * Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-151-0/+5
| | | | | | | | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-121-1/+1
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| * minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)2011-04-111-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-101-0/+7
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| * Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2011-03-091-0/+7
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| * Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-1/+1
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| * Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
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| * Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-031-1/+1
| | | | | | | | properly
* | Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-1/+1
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* | Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
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* | Add a careminster API to scripting againMelanie2011-01-241-0/+4
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* | Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2010-12-311-1/+1
| | | | | | | | properly
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-121-1/+1
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| * minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-12-101-1/+1
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| * Plumb a code path for the entity transfer module to ask a destination sceneMelanie2010-12-091-0/+2
| | | | | | | | whether or not an agent is allowed there as a root agent.
* | Plumb a code path for the entity transfer module to ask a destination sceneMelanie2010-12-091-0/+2
| | | | | | | | whether or not an agent is allowed there as a root agent.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-061-2/+15
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| * Merge branch 'master-core' into mantis5110Jonathan Freedman2010-11-211-1/+4
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| * \ Merge git://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-051-1/+28
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| * \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-301-28/+80
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| * \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-301-55/+94
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
| * \ \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-18/+30
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | | | | | | Add the ability for gods to impersonate users. For this, bit 6 needs to beMelanie2010-11-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | set in the target's UserFlags and the impersonator must have UserLevel 200 or above. The user can then log in using the target's name and their own password.
* | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-211-0/+1
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| * | | | | | Implement a method to allow regions to query the gridwide FreeswitchMelanie2010-11-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | configuration from ROBUST
| * | | | | | Start implementing Freeswitch in ROBUSTMelanie2010-11-211-1/+3
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