| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
to certain other groups.
It doesn't let them know, though the last group added will be their
active group. This replaces a PHP script I used to use, that got broken
by a PHP update. It also didn't let people know, no one complained.
This is better.
Another attempt at sorting out the auto group chicken and egg problems.
Are you a local? Asking for a friend.
Hypergridders have their full name in firstname, and their grid in
lastname. Sometimes.
Code filled with gotos may be spaghetti code, but object oriented code
can be like chopped spaghetti that's hidden all over the kitchen. At
least with gotos you can follow them.
|
|
|
|
|
|
|
|
| |
Once again OOP proves it's worse that spaghetti, by cutting up the
spaghetti and hiding it all over the kitchen.
Note the commented out bits from GateKeeperService.cs, this stuff is
checked TWICE, though this time is for HGers, or not.
|
| |
|
|
|
|
|
|
|
| |
supplies a region name, but instead of going to the specific region, they are sent to a region "Like" the one specified.
Signed-off-by: Terry <terry@digiworldz.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
| |
about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
|
| |
|
| |
|
| |
|
|
|
|
| |
as it possible should, but this needs more work, and issue with HG older grids/regions
|
| |
|
|
|
|
| |
issues
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
|
|
|
|
| |
user accounts per call and handle it where needed.
|
|
|
|
| |
request to grid services. Unfinished, untested
|
|
|
|
|
|
|
|
| |
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
|
|
|
|
|
|
|
|
| |
well as items created and to rezzed prims in world.
This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
|
|
|
|
| |
replace anymore.
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| |
| |
| |
| | |
temporarily use to determine extended wearableness
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
|
| |
| |
| |
| |
| | |
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
|
| |
| |
| |
| | |
work. Will eat your babies. Yada. Yada.
|
| |
| |
| |
| | |
7732) partially appling code from avinationmerge
|
| | |
|
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
|
| | |
|
| | |
|
|\ \
| |/
|/| |
|
| | |
|
| |
| |
| |
| | |
Util.cs routines to convert region coords to and from world coords or handles.
|
| | |
|
| |
| |
| |
| |
| | |
very reliable. Adds some load even on region servers because of code at
BaseHttpServer.
|
| |\ |
|
| | |
| | |
| | |
| | | |
a URI.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
|
| | | |
|
| |\ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
|
| | |\
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
|
| | |\ \
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
|
| | | | |
| | | | |
| | | | |
| | | | | |
This reverts commit 1842388bb4dcf5ecd57732ffa877b6ca1a3dec7b.
|
| | |\ \ \ |
|
| | |\ \ \ \
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
|