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path: root/OpenSim/Services/Interfaces/IUserManagement.cs (follow)
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* add RemoveUser to UserManagementUbitUmarov2018-10-201-1/+1
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* set HasGridUserTried on usercache of NPCsUbitUmarov2016-12-071-1/+1
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* add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵UbitUmarov2016-08-171-0/+1
| | | | use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
* solving HG IM, HGFriends issues based on falsified GridUser dataFreaky Tech2015-03-051-0/+1
| | | | | | | | | | | | | | it does not consider GridUser as a viable source for residents' data. it does not consider Friends, Inventory Creators to be trusted at all. There are lots of broken entries in existence. There are lots of broken creator data fields in assets. The following issues arise from the broken data in the old User Management Module: failing HG IM failing HGFriends Requests Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto2015-01-091-0/+96
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.