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path: root/OpenSim/Services/Interfaces/ISimulationService.cs (unfollow)
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2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+1
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+1
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie1-0/+2
whether or not an agent is allowed there as a root agent.
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie1-0/+2
whether or not an agent is allowed there as a root agent.
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via ↵Tom Grimshaw1-0/+8
teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
2010-03-15Get the local inner simulation service object to the handler so that there ↵Diva Canto1-0/+1
is no possibility of cascading requests when failures happen.
2010-01-07* Finished SimulationServiceConnectorDiva Canto1-1/+1
* Started rerouting calls to UserService. * Compiles. May run.
2010-01-03* Changed ISimulation interface to take a GridRegion as input arg instead of ↵Diva Canto1-8/+10
a regionHandle. * Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now. * Completed SimulationServiceConnector and corresponding handlers.
2009-12-31Simulation handlers (agents & objects) completed.Diva Canto1-7/+3
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+28
2009-05-25Beginning of refactoring RESTComms/LocalComms in the new style of services ↵diva1-0/+81
and connectors. This commit has the beginning of the In connector, not the Out. Nothing of this is finished yet, and it doesn't run. But it should compile ok.