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path: root/OpenSim/Services/Interfaces/IAvatarService.cs (follow)
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* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-1/+2
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-7/+5
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * fix services handling of visualparameters, avoiding possible crashs (mantis ↵UbitUmarov2015-10-271-5/+20
| | | | | | | | 7732) partially appling code from avinationmerge
| * Multiattach, part 2Melanie2013-03-181-3/+9
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| * Multiattach, part 1Melanie2013-03-181-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* | Multiattach, part 2Melanie2013-03-051-3/+9
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* | Multiattach, part 1Melanie2013-03-051-1/+8
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* | add some default size setting and checksUbitUmarov2012-12-071-1/+6
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* | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-1/+3
| | | | | | | | since at least for now seems good enought
* | Merge branch 'master' into careminsterMelanie2012-08-141-1/+2
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Exclude temp attachemnts from being sent to the avatar serviceMelanie2012-08-141-1/+2
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* | Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-261-5/+15
|/ | | | more lobe ?
* In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-061-3/+1
| | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
* Fixed: ToAvatarAppearance wasn't retrieving the AvatarHeight.Diva Canto2010-10-301-0/+3
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* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-28/+77
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* This commit fixes all the appearance related null refs. Still can't log in,Melanie2010-10-301-51/+66
| | | | client displays a blank error box.
* READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-54/+78
| | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-11/+5
| | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-7/+25
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto2010-01-121-1/+1
| | | | Appearance is now being passed with AgentCircuitData, as it should be.
* Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-43/+80
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* Some work on avatar service. Retrieval and storage doneMelanie2010-01-041-0/+4
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* * Converters from new AvatarData to old AvatarAppearance and vice-versaDiva Canto2010-01-021-1/+94
| | | | * Login now retrieves AvatarData from AvatarService and sends it off with the agent data
* Changed the rest of references to IAvatarData to AvatarDataDiva Canto2010-01-021-2/+7
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* Change to a classMelanie2010-01-021-5/+7
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* Strip the lindenisms from the interfaceMelanie2010-01-021-8/+2
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* Clarifying comments.Diva Canto2010-01-021-1/+7
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* First stab at avatar data. Very genericMelanie2010-01-021-7/+16
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* Minor interface changesMelanie2010-01-021-8/+5
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* * Forgotten ILibraryService from yesterdayDiva Canto2010-01-021-0/+94
* New IAvatarService -- first pass