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2013-03-18Multiattach, part 2Melanie1-3/+9
2013-03-18Multiattach, part 1Melanie1-1/+8
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-05Multiattach, part 2Melanie1-3/+9
2013-03-05Multiattach, part 1Melanie1-1/+8
2012-12-07 add some default size setting and checksUbitUmarov1-1/+6
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+3
since at least for now seems good enought
2012-08-14Exclude temp attachemnts from being sent to the avatar serviceMelanie1-1/+2
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov1-5/+15
more lobe ?
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)1-3/+1
rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)1-2/+2
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2010-10-30Fixed: ToAvatarAppearance wasn't retrieving the AvatarHeight.Diva Canto1-0/+3
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-28/+77
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30This commit fixes all the appearance related null refs. Still can't log in,Melanie1-51/+66
client displays a blank error box.
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-54/+78
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-21First attempt to get multiple attachments working to support viewer2.Master ScienceSim1-11/+5
The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-7/+25
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-01-12Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto1-1/+1
Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-43/+80
2010-01-04Some work on avatar service. Retrieval and storage doneMelanie1-0/+4
2010-01-02* Converters from new AvatarData to old AvatarAppearance and vice-versaDiva Canto1-1/+94
* Login now retrieves AvatarData from AvatarService and sends it off with the agent data
2010-01-02Changed the rest of references to IAvatarData to AvatarDataDiva Canto1-2/+7
2010-01-02Change to a classMelanie1-5/+7
2010-01-02Strip the lindenisms from the interfaceMelanie1-8/+2
2010-01-02Clarifying comments.Diva Canto1-1/+7
2010-01-02First stab at avatar data. Very genericMelanie1-7/+16
2010-01-02Minor interface changesMelanie1-8/+5
2010-01-02* Forgotten ILibraryService from yesterdayDiva Canto1-36/+44
* New IAvatarService -- first pass
2009-08-14Add standard doc and standard doc formatting to IAssetServiceJustin Clark-Casey (justincc)1-9/+37
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker1-0/+5
for asset retrieval (full asset only) to ease migration to the new system
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-1/+21
2009-05-05Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames1-0/+27
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-1/+1
2009-05-05Add an interface skeleton for user servicesMelanie Thielker1-0/+6