| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
|
| | |
|
|\ \
| |/ |
|
| | |
|
| | |
|
| |
| |
| |
| | |
This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9.
|
| |\ |
|
| | |
| | |
| | |
| | | |
Windoze barfs on them.
|
| | |
| | |
| | |
| | | |
This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
|
| | | |
|
| |/
| |
| |
| | |
block the heartbeat thread if the sim being contacted is unresponsive
|
|\ \
| |/
|/|
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| | |
refactoring to be a constant
|
| | |
|
| | |
|
| |
| |
| |
| | |
script needs this for proper logging.
|
| | |
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
|
| |
| |
| |
| |
| |
| | |
than debug, since these signal real problems.
Also outputs full exception instead of just the message to aid diagnostics.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
properly look at the ITEMS dictionary already returned rather than the level above this.
|
|\ \
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i
do see what we want.
|
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | |
| | |
| | |
| | | |
reason "Communications failure" no matter what the destination region actually returned
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
of always true no matter what the callee actually returned.
This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
|
| | |
| | |
| | |
| | | |
lookup rather than the region handle.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
the actual class names.
This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
|
| | |
| | |
| | |
| | | |
GatekeeperServiceConnector.GetMapImage()
|
|\ \ \
| |/ /
| | /
| |/
|/| |
Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
|
| |
| |
| |
| | |
some debug log messages to error.
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| | |
the service connector.
|
| |
| |
| |
| | |
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|