| Commit message (Collapse) | Author | Files | Lines |
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temporarily use to determine extended wearableness
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to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
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transfers
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safety warnings still valid
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work. Will eat your babies. Yada. Yada.
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Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
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InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
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that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
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items UUID. Guess it doesn't cover all paths
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it was wrong set in seconds
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OpenSim.Framework.
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scenepresence)
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
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doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
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- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
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just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
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folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
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connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
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of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface.
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inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
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previous commit.
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related to previous commit.
See http://opensimulator.org/mantis/view.php?id=7054#c28282
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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AssemblyVersion("0.8.2.*")
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Util.cs routines to convert region coords to and from world coords or handles.
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class TerrainData
and push the implementation from Scene into the database readers and writers.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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propogate up the stack.
Relates to http://opensimulator.org/mantis/view.php?id=7421
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allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.
Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies.
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