| Commit message (Collapse) | Author | Age | Files | Lines |
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http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
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http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
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.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
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with Simian
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not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5
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This reverts commit d30971fdc243886b8fc614c7f869530db87e10f2.
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sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error
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connector
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to handle initialization as graceful as possible with the current broken way region module initialization is done
* Added config-include/HyperSimianGrid.ini option for connecting to SimianGrid with HyperGrid enabled (work in progress on the SimianGrid side)
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* Minor logging tweak in Simian asset connector
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response, reporting false errors
* Fixed a typo in a WebUtil error message
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cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
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IAssetService.Get() method
* Changing the SimianGrid asset service connector to match the corrected documentation
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This should alleviate some "thread storm" issues when regions are starting up that hit Mono especially hard
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avoid configuration confusion
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enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
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sections are missing
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config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
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