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* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵Melanie Thielker2016-12-291-2/+2
| | | | is long gone.
* on get asset with callback, do the callback even if asset not found. This is ↵UbitUmarov2016-11-031-34/+17
| | | | needed on same cases
* change asset upload retry timer AutoReset back to trueUbitUmarov2016-09-011-5/+14
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* change MAXSENDRETRIESLEN from test value to normalUbitUmarov2016-09-011-2/+2
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* assets uploads to grid. Change the retry code. Stop using ↵UbitUmarov2016-09-011-78/+128
| | | | asset.UploadAttempts field that should be removed
* adjust the checks for invalid asset IDs. changed upload fail detectionUbitUmarov2015-12-191-16/+16
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* Restored authentication in AssetServicesConnector.Diva Canto2015-10-141-2/+2
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* fix bad side efects of missing avination optional configurationUbitUmarov2015-09-151-11/+16
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* revert SynchronousRestObjectRequester timeout to miliseconds, and fix where ↵UbitUmarov2015-09-091-2/+2
| | | | it was wrong set in seconds
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+0
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+0
| | | | | | | | OpenSim.Framework.
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-1/+1
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-58/+2
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* | bad merge?UbitUmarov2015-09-011-41/+306
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| * dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov2014-09-181-8/+15
| | | | | | | | thread not ring
| * and another oneUbitUmarov2014-09-171-1/+6
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| * Merge branch 'avination-current' into careminsterMelanie2013-09-161-1/+7
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
| | * Fix exception when brokering HG asset idsMelanie Thielker2013-09-081-1/+7
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| * | Merge branch 'master' into careminsterMelanie2013-07-181-0/+6
| |\ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
| * | Merge branch 'avination' into careminsterMelanie2012-10-071-16/+21
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| | * | Fix threading in remote asset connectorMelanie2012-10-051-16/+21
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| * | | Merge branch 'master' into careminsterMelanie2012-10-071-2/+8
| |\ \ \ | | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * | | Sequence/throttle asset retrievals.Melanie2012-09-141-37/+67
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| * | | Allow setting max connections for an endpointMelanie2012-09-141-2/+2
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| * | | Prevent double slashes, try #4UbitUmarov2012-09-061-1/+1
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| * | | Prevent double slashes, try #3Melanie2012-09-061-0/+3
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| * | | Revert "Change string concatenation to Path.Combine to eliminate extra slashes."Melanie2012-09-061-8/+6
| | | | | | | | | | | | | | | | This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9.
| * | | Change string concatenation to Path.Combine to eliminate extra slashes.Melanie2012-09-061-6/+8
| | | | | | | | | | | | | | | | Windoze barfs on them.
| * | | Revert " remove extra '/' in assets url"Melanie2012-09-061-13/+6
| | | | | | | | | | | | | | | | This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
| * | | remove extra '/' in assets urlUbitUmarov2012-09-061-6/+13
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| * | | Merge branch 'avination' into careminsterMelanie2012-07-161-5/+29
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| | * | | be paranoic (?)UbitUmarov2012-07-111-0/+6
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| | * | | Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | | | | | | | | | | | Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
| * | | | Merge branch 'master' into careminsterMelanie2012-05-101-0/+0
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| * | | | Merge branch 'master' into careminsterMelanie2012-03-091-1/+20
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | | Fix up asset stuffMelanie2012-01-061-0/+3
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| * | | | | Remove a dangling command registrationMelanie2012-01-051-4/+0
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| * | | | | Merge branch 'master' into careminsterMelanie2012-01-061-39/+0
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-01-021-0/+2
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs OpenSim/Services/Interfaces/IUserAccountService.cs
| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2011-12-281-2/+19
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| * \ \ \ \ \ \ \ Merge branch 'careminster-presence-refactor' into bigmergeMelanie2011-10-061-8/+61
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| | * | | | | | | | Change the asset connector to allow connection to different asset serversMelanie2011-10-061-7/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | depending on the first two digits of the asset id.
| * | | | | | | | | Resolve merge commits, stage 1Tom2011-09-041-8/+48
| |\ \ \ \ \ \ \ \ \ | | |/ / / / / / / / | |/| | | | | | | |
| * | | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-1/+0
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| * \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-8/+15
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * | | | | | | | | | | Check cached asset to make sure it contains data, and if not, re-requestTom Grimshaw2010-07-041-3/+3
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| * | | | | | | | | | | Make sure the AssetServiceConnector times out within 30 seconds. If it ↵Tom Grimshaw2010-07-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | doesn't, the client will get bored and give an upload error, instead of granting success and entering the asset into our retry queue.
| * | | | | | | | | | | Cache all assets on upload so that the client can still retrieve the asset ↵Tom Grimshaw2010-07-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | if it enters a retry queue
| * | | | | | | | | | | Fix build breakTom Grimshaw2010-07-011-1/+1
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| * | | | | | | | | | | Report asset upload success if it has previously failedTom Grimshaw2010-07-011-0/+4
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