Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-04 | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 1 | -1/+0 | |
OpenSim.Framework. | |||||
2015-09-03 | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 1 | -1/+1 | |
scenepresence) | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 1 | -58/+2 | |
2014-09-18 | dont give a ring to each asset request, just one to rule them all, i mean | UbitUmarov | 1 | -8/+15 | |
thread not ring | |||||
2014-09-17 | and another one | UbitUmarov | 1 | -1/+6 | |
2014-07-21 | Close streams immediately when we finish using them | Oren Hurvitz | 1 | -15/+17 | |
2014-05-23 | Adds optional HTTP Basic Authentication to Robust service connectors. | Diva Canto | 1 | -9/+10 | |
2014-05-14 | Fix recent asset request timeout issue by commenting out (for now) the ↵ | Justin Clark-Casey (justincc) | 1 | -10/+14 | |
m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest() For a long time, possibly forever, the m_maxAssetRequestConcurrency was mistakenly passed in as a 30 ms timeout rather than as a concurrent connection limiter. This didn't come to light until the timeout was actually used in recent commit faf9ba53 Since this hasn't been operational for a long time and in release candidate phase, commenting it out for now though will need to revisit this. Relates to http://opensimulator.org/mantis/view.php?id=7165 | |||||
2014-04-23 | Workaround for SRAS: if Store Asset returns 'null' then assume the asset ↵ | Oren Hurvitz | 1 | -0/+7 | |
already exists, and this isn't an error | |||||
2014-04-20 | Better error-handling when storing assets: recognize that 'null' is an error ↵ | Oren Hurvitz | 1 | -12/+11 | |
value | |||||
2014-04-02 | Added assets service method AssetsExist(), which returns whether the given ↵ | Oren Hurvitz | 2 | -38/+87 | |
list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory. | |||||
2013-09-08 | Fix exception when brokering HG asset ids | Melanie Thielker | 1 | -1/+7 | |
2013-07-11 | Added property to make for more flexible testing. | Diva Canto | 1 | -0/+5 | |
2013-06-10 | Remove Temporary from use to shortcut asset stores. The Local property | Mic Bowman | 1 | -1/+1 | |
differentiates between local & grid storage. The Temporary property just says that which service handles the it, the asset can be safely removed in the future. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 1 | -7/+1 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-10-05 | Fix threading in remote asset connector | Melanie | 1 | -16/+21 | |
2012-10-04 | Make the asset retrieval concurrency a config switch. The current value | Mic Bowman | 1 | -3/+8 | |
of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior. | |||||
2012-09-30 | Allow setting max connections for an endpoint | Melanie | 1 | -3/+3 | |
2012-09-14 | Sequence/throttle asset retrievals. | Melanie | 1 | -37/+67 | |
2012-09-14 | Allow setting max connections for an endpoint | Melanie | 1 | -2/+2 | |
2012-09-06 | Prevent double slashes, try #4 | UbitUmarov | 1 | -1/+1 | |
2012-09-06 | remove extra '/' in assets url | UbitUmarov | 1 | -6/+13 | |
2012-09-06 | Prevent double slashes, try #3 | Melanie | 1 | -0/+3 | |
2012-09-06 | Revert "Change string concatenation to Path.Combine to eliminate extra slashes." | Melanie | 1 | -8/+6 | |
This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9. | |||||
2012-09-06 | Change string concatenation to Path.Combine to eliminate extra slashes. | Melanie | 1 | -6/+8 | |
Windoze barfs on them. | |||||
2012-09-06 | Revert " remove extra '/' in assets url" | Melanie | 1 | -13/+6 | |
This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486. | |||||
2012-07-11 | be paranoic (?) | UbitUmarov | 1 | -0/+6 | |
2012-07-11 | Replace a Multicast Delegate by a simple list of delegates in access Get | UbitUmarov | 1 | -5/+23 | |
Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want. | |||||
2012-05-09 | Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect ↵ | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
the actual class names. This is usually because the file name was singular (*Service*) but the class name was plural (*Services*). This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector. This does not affect existing configuration since the files are being renamed rather than the classes. | |||||
2012-03-08 | HG inventory/asset transfers: serialize asset posts. I'm using the same ↵ | Diva Canto | 1 | -1/+20 | |
pattern as suggested in the patch mantis #5921. Testing it in this smaller context to see how it works. | |||||
2012-01-06 | Fix up asset stuff | Melanie | 1 | -0/+3 | |
2012-01-05 | Remove a dangling command registration | Melanie | 1 | -4/+0 | |
2012-01-05 | Move simulator asset info commands to an optional module from the connector. ↵ | Justin Clark-Casey (justincc) | 1 | -43/+2 | |
Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled. | |||||
2012-01-02 | Adding commented out log messages and some minor formatting for future bug ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
hunting. No functional changes. | |||||
2011-12-24 | HG: more / love for Xmas | Diva Canto | 1 | -2/+19 | |
2011-10-06 | Change the asset connector to allow connection to different asset servers | Melanie | 1 | -7/+61 | |
depending on the first two digits of the asset id. | |||||
2011-07-21 | When an uncached asset is requested multiple times concurrently, only load ↵ | Oren Hurvitz | 1 | -9/+49 | |
it once Signed-off-by: root <root@grid00001.t-data.com> | |||||
2011-04-12 | Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵ | Diva Canto | 1 | -1/+0 | |
OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. | |||||
2010-09-08 | Made the HG asset and inventory brokers use the Helo service in order to ↵ | Diva Canto | 1 | -8/+15 | |
instantiate the right network connectors. Tested on Robust only. | |||||
2010-07-04 | Check cached asset to make sure it contains data, and if not, re-request | Tom Grimshaw | 1 | -3/+3 | |
2010-07-03 | Make sure the AssetServiceConnector times out within 30 seconds. If it ↵ | Tom Grimshaw | 1 | -2/+2 | |
doesn't, the client will get bored and give an upload error, instead of granting success and entering the asset into our retry queue. | |||||
2010-07-01 | Cache all assets on upload so that the client can still retrieve the asset ↵ | Tom Grimshaw | 1 | -3/+2 | |
if it enters a retry queue | |||||
2010-07-01 | Fix build break | Tom Grimshaw | 1 | -1/+1 | |
2010-07-01 | Report asset upload success if it has previously failed | Tom Grimshaw | 1 | -0/+4 | |
2010-07-01 | Catch newid == null which is what happens if the asset service is offline ↵ | Tom Grimshaw | 1 | -0/+4 | |
(seems a connection failure does not throw an exception) | |||||
2010-06-29 | The other half of the asset fix. Implement an exponentially incrementing ↵ | Tom Grimshaw | 1 | -11/+88 | |
retry timer for asset upload failures. Total queue time in the ballpark of 24 hours, which should be a reasonable time for any grid admin to get their asset service back online. This should stop lost assets. | |||||
2010-04-08 | Backported GetTextureModule and IAssetService.GetCached() | John Hurliman | 2 | -0/+22 | |
2010-04-08 | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 2 | -0/+22 | |
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() | |||||
2010-03-09 | * Typo fixes | John Hurliman | 1 | -1/+1 | |
* Performance improvement in the expensive GenerateClientFlags() | |||||
2010-02-22 | Changed asset CreatorID to a string | John Hurliman | 1 | -1/+1 | |