Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1 | -38/+66 |
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* | HG inventory/asset transfers: serialize asset posts. I'm using the same ↵ | Diva Canto | 2012-03-08 | 1 | -1/+20 |
| | | | | pattern as suggested in the patch mantis #5921. Testing it in this smaller context to see how it works. | ||||
* | HG: more / love for Xmas | Diva Canto | 2011-12-24 | 1 | -2/+19 |
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* | Made the HG asset and inventory brokers use the Helo service in order to ↵ | Diva Canto | 2010-09-08 | 1 | -8/+15 |
| | | | | instantiate the right network connectors. Tested on Robust only. | ||||
* | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 2010-04-08 | 1 | -0/+14 |
| | | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() | ||||
* | Update svn properties. | Jeff Ames | 2009-06-22 | 1 | -178/+178 |
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* | Moving these nice HG connectors to their homes. | diva | 2009-06-15 | 1 | -0/+178 |