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de-duplicating XAssetService.
This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
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accidentally.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
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order. Thanks, Grumly57, for pointing it out.
The point of the original change was to let the more specific setting override
the less specific one, actually, I disabled the use of the less specific one.
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service implementation
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Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
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LICENSE.txt.
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that in all db tests. *phew*
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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sqlite driver can handle .Data = Null, the mysql driver can not. We
should decide which is the right behavior and adjust code for it.
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have a database configured as opensim-nunit with user opensim-nunit /
password opensim-nunit that has full perms on the database.
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Assert.Ignore() for now, so it won't change anything, but
I want to make sure it doesn't break the bamboo infrastructure
in it's current state.
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initially.
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On Windows, you are not able to delete a file while there is
still a handle to it open.
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.config (which no one does). Dropping in the .config lets you see that debug
messages, which is handy while writing tests and figuring out why things don't
behave like you would guess.
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configure in there to help me get debug messages while developing.
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OpenSim.Data.Tests, then subclass with custom init bits for sqlite.
As I've only been testing the plugin interfaces anyway, this should
make it very easy to write only a little bit of code to use these
tests for other databases. It will also give us the framework for
definining the datastore behavior and making sure that all the databases
do the same thing.
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calls to make sure they worked
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stores an asset, fetches that asset, make sure it has the name
we gave it. All simple stuff, but should catch the more egregious
breaks.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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Thanks kerunix_Flan!
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World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
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where other data storage assemblies are.
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* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
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inventory persistence
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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No user functionality yet. This code is not turned on, so there is no possibility
of disruption to existing databases.
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datastore is sqlite
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functions for the different datastore interfaces for Land Objects.
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OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
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* Shortened type references
* Removed redundant 'this' qualifier
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