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path: root/OpenSim/Services/AssetService/XAssetService.cs (follow)
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* Robust: allow Library assets to override old ones, so they can be updated ↵UbitUmarov2018-01-261-1/+1
| | | | easily from the xml files keeping same id (left FSAssets out)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-5/+5
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* Mark XAssetService obsolete and warn users.Diva Canto2015-10-211-0/+2
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* Added assets service method AssetsExist(), which returns whether the given ↵Oren Hurvitz2014-04-021-2/+9
| | | | | | list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
* In XAssetService, on a delete asset request also delete the asset in any ↵Justin Clark-Casey (justincc)2013-06-281-3/+4
| | | | | | chained service. This eliminates the async migration since it causes a race condition with the "delete asset" console command
* Migrate assets from chained asset service to xassetservice as they are ↵Justin Clark-Casey (justincc)2013-03-151-28/+20
| | | | | | requested. This shrinks the asset database over time as duplicate assets are fetched.
* Make it possible to chain another asset service underneath the ↵Justin Clark-Casey (justincc)2013-03-151-12/+39
| | | | | | | | de-duplicating XAssetService. This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand. Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService") Not yet ready for use.
* Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ↵Justin Clark-Casey (justincc)2012-11-021-16/+2
| | | | | | | | from AssetService. This allows us to use a common check for both AssetService and XAssetService. It also allows future console commands to delete an asset. As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
* minor: Comment out "Deleting asset" log messages for nowJustin Clark-Casey (justincc)2012-08-031-1/+2
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* Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)2012-03-191-1/+1
| | | | | | | | | accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
* Start by adding XAssetService as a copy of the existing AssetService.Justin Clark-Casey (justincc)2012-03-021-0/+213
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets. Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default. Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429 More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service Feedback and discussion welcome as commits are made.