| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -2/+7 |
* | In the asset service, check that an asset exists before attempting to store it. | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -4/+6 |
* | When loading library asset set, only store an asset if it's different from an... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+12 |
* | minor: slightly shorten "show digest" printing code | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -5/+5 |
* | on asset "show digest" command, print out the asset type name (e.g. texture) ... | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 |
* | Say which filename an asset has been dumped to on a successful dump | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -2/+6 |
* | remove the NDesk.Options using since didn't end up needing it | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+0 |
* | Add "dump asset" command to the asset service for debugging purposes. | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -0/+43 |
* | Make all the objects in a coalescence reappears after being loaded from an IA... | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+9 |
* | Typo | Diva Canto | 2011-02-12 | 1 | -1/+1 |
* | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ... | Diva Canto | 2010-11-25 | 1 | -33/+40 |
* | * Fixed spamming the assets table with map tiles. The tile image ID is now st... | Diva Canto | 2010-05-09 | 1 | -0/+5 |
* | Implement the "delete" path for assets. Adds a new option to allow remote ass... | Melanie | 2010-05-09 | 1 | -0/+11 |
* | Add a field asset_flags and a corresponding enum to the asset database. This | Melanie | 2010-05-09 | 1 | -0/+1 |
* | * Thanks cmickeyb, for a patch that sanity checks if the response from m_Data... | John Hurliman | 2010-04-27 | 1 | -1/+4 |
* | * Adds IAssetService.GetCached() to allow asset fetching from the local cache... | John Hurliman | 2010-04-08 | 1 | -0/+5 |
* | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -2/+2 |
* | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -3/+5 |
* | * Minimized the number of times textures are pulled off the priority queue | John Hurliman | 2009-10-14 | 1 | -6/+11 |
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -2/+2 |
* | * Switching IAssetData to follow the new naming schema, removing the separate... | Kunnis | 2009-08-19 | 1 | -5/+5 |
* | Add "show digest <id>" console commdn to the ROBUST asset handler | Melanie | 2009-08-09 | 1 | -0/+75 |
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE... | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
* | This should make HG asset transfers work much better. It now uses HGUuidGathe... | diva | 2009-05-23 | 1 | -2/+3 |
* | HG asset transfers starting to work -- GETs only for now. | diva | 2009-05-17 | 1 | -0/+1 |
* | * Resolve bug where save oar would never complete if any assets were missing | Justin Clarke Casey | 2009-05-15 | 1 | -0/+4 |
* | Plumb the HG asset broker. More naming changes to clarify things. Lots more | Melanie Thielker | 2009-05-11 | 1 | -0/+2 |
* | Connect up the new asset cache and introduce an asynchronous call path | Melanie Thielker | 2009-05-10 | 1 | -0/+14 |
* | FInish basic asset server functionality on the new asset server | Melanie Thielker | 2009-05-09 | 1 | -3/+17 |
* | The new asset server now actually serves existing assets | Melanie Thielker | 2009-05-08 | 1 | -1/+7 |
* | More additions to the nextgen reference UGAIM | Melanie Thielker | 2009-05-08 | 1 | -0/+94 |