| Commit message (Collapse) | Author | Age | Files | Lines |
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HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
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the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
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owned by the same user.
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
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client ip address to agent circuit data, so that it's always there.
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avies are in different sims.
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is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
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This requires a special XMLRPC call, which has to supply the credentials of
a god user (User level >= 200). Disabled by default. Also Adds a configuration
option to set the initial permitted login level.
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obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
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because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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Almost done...
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* More beef to the LLLoginService
* Better design for handling local simulation service
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