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2014-05-23Adds optional HTTP Basic Authentication to Robust service connectors.Diva Canto1-2/+5
2014-02-04Final code drop for appearance. Adding Avination's baked texture storage server.Melanie1-11/+13
2009-09-29Fix loading modules with alternate configurations and ports into ROBUST.Melanie1-4/+7
Make all current modules support the configuration name option
2009-09-29Fix loading modules with alternate configurations and ports into ROBUST.Melanie1-4/+7
Make all current modules support the configuration name option
2009-09-10added AuthorizationRequest and AuthorizationResponse objects for passing ↵Rob Smart1-1/+1
Authorization messages over http. Added handling code for these in the AuthorizationServerConnector and AuthorizationServicesConnector
2009-09-10The stubs for an authorization service, at the moment the service will ↵Rob Smart1-11/+11
always grant access to an avatar entering the region if requested.
2009-08-04Adding the plumbing for a ROBUST freeswitch serviceMelanie1-11/+12
2009-06-04Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames1-4/+3
2009-06-03Committing the partial refactor of authentication services. No user functionlityMelanie Thielker1-14/+11
will eat your babies, etc
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22Cleaning up a few HG things. HG Posts may now work in grids, but if the home ↵diva1-0/+1
grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
2009-05-18This commit changes the way the new server works. There is no longer a serverMelanie Thielker1-2/+4
exe for each function, rather each function is a connector and the server ini loads them. If you like your multiple processes, use -inifile with the server. Otherwise, you get one server process that serves all configured funcions, see example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names have changed!
2009-05-18Refactor: Change "Servers" to "Server", since the can only be one. BreakMelanie Thielker1-3/+2
the handlers out of the asset server context into a generic scope.
2009-05-18Nonowrking intermadiate commit,, DO NOT USEMelanie Thielker1-0/+0
2009-05-18Logically group the server connector with it's handlersMelanie Thielker1-1/+1
2009-05-14Move the server request handlers into a separate lib nunit can digestMelanie Thielker1-0/+1
2009-05-11Smooth out some .ini stuff, actually commit the exampleMelanie Thielker1-1/+1
2009-05-09Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker1-2/+17
2009-05-08The new asset server now actually serves existing assetsMelanie Thielker1-0/+2
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-6/+6
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-2/+2
2009-05-05Plumb the new server connector logicMelanie Thielker1-6/+9
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-1/+1
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-1/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-1/+1
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-2/+2
with namespaces.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-4/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-17fixing me some line endingsSean Dague1-17/+17
2007-08-14preliminary support for editing notecards and scripts. MW1-18/+17
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-07-30mass update of files to have native line endingsSean Dague1-18/+18
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-18/+18
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-18/+18
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-0/+18
LLSDStreamhandler system.