| Commit message (Collapse) | Author | Age | Files | Lines |
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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went wrong, rather than a possibly unhelpful simple exception message.
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We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
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Had moved the class to a different namespace but failed to add the reference
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Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
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This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
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Log path at which pid file is created or reason for failure to create.
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This helpfully lists version information, startup location and console log level
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Move PluginManager out to OpenSimFramework for general use
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Plugin may be enabled and disabled on the fly.
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Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass.
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This is working - more testing to follow, then soem documentation
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We can provide modular ini for connectors...
look for our configuration in the following places...
1) in the default ini/-inifile
2) in the named file (ConfigName) located in the configured directory
(see Robust[.HG].ini [Start] section for ConfigDirectory)
3) in the repository named in the connector (ConfigURL)
In this case, the file will be written into the configured
directory with the specified
See example connector/service @ https://github.com/BlueWall/SlipStream
for testing.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
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logic.
This does require the server to be added before it is set as the main Instance
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ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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config sections or files a bit more user friendly.
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for the main simulator.
This prevents issues such as transient mono console problems from crashing the server.
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of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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looked back in source user's User Agent service.
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Adding ssl support for "Out of Band" applications such as the remote
admin module or Robust services
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Adding -logconfig to Robust.exe. will still process the
-logfile option, as before. No options given, the value
"Robust.log" will be written in the ./bin directory
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multi-word commands with proper quoting, handles arguments with spaces
and allows interactive use, e.g. user creation.
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do this in callers so that we know who is setting up these things
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
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* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
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functions for going back and forth between enums and mime types
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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