aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/ScriptEngine/Shared/IScriptEngine.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-10-27Remove the rest of SECS. It was never used, except by an experimental versionMelanie1-49/+0
of the DotNetEngine that was never runnable.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen1-11/+15
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames1-44/+44
2008-09-21EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen1-43/+45
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-2/+2
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-18Patch #9151Melanie Thielker1-7/+3
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-06-21* Persists region banlists across reboots for the sqlite datastore also now.Teravus Ovares1-0/+27
2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares1-0/+20
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.