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* More refactoringMW2007-04-011-0/+1
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* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-0/+6
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-2/+2
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * And lo, the OpenSim (which is actually the RegionServer) is decoupled from ↵lbsa712007-03-281-5/+1
| | | | the exe.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-37/+18
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* * revert the revert - begin the beguinelbsa712007-03-271-5/+5
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-5/+5
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* * Config should be loaded before login server startup...lbsa712007-03-271-3/+3
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-3/+3
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* preparing to add full clothes/body part support. MW2007-03-261-5/+5
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added -ode parametergareth2007-03-261-1/+6
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Added separate exe projectlbsa712007-03-241-0/+75
* Prebuild exe is now built in /bin dir