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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
|
dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
*
|
remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
/
+4
*
|
... one day..
UbitUmarov
2014-08-11
1
-1
/
+2
*
|
will get there..
UbitUmarov
2014-08-11
1
-4
/
+3
*
|
validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
/
+4
*
|
make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
/
+10
*
|
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
/
+14
*
|
actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
/
+9
*
|
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
/
+8
*
|
also on other case
UbitUmarov
2014-08-09
1
-0
/
+11
*
|
return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
/
+1
*
|
move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
/
+14
*
|
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
|
/
*
of course.. bug..
UbitUmarov
2014-08-08
1
-1
/
+2
*
lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
/
+97
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-08
1
-1
/
+1
|
\
|
*
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
/
+1
*
|
bug
UbitUmarov
2014-08-07
1
-1
/
+2
*
|
remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
/
+1
*
|
make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
/
+60
*
|
bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
/
+3
|
/
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
2
-105
/
+27
*
reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
/
+4
*
bug
UbitUmarov
2014-08-07
1
-1
/
+1
*
only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
/
+13
*
bugg
UbitUmarov
2014-08-07
2
-29
/
+27
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
4
-217
/
+298
*
bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
/
+8
*
some debug to remove later
UbitUmarov
2014-08-06
2
-1
/
+9
*
try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
/
+40
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
2
-8
/
+8
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
2
-2
/
+7
*
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
/
+43
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-05
1
-13
/
+17
|
\
|
*
Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
Melanie Thielker
2014-08-03
1
-13
/
+17
*
|
dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
/
+3
*
|
diference fix
UbitUmarov
2014-08-04
1
-1
/
+4
*
|
check...
UbitUmarov
2014-08-04
3
-606
/
+598
*
|
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
5
-629
/
+616
*
|
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
5
-616
/
+629
*
|
local chat gods bug fix
UbitUmarov
2014-08-04
1
-2
/
+2
*
|
missing child login parcel overlay
UbitUmarov
2014-08-04
1
-0
/
+8
*
|
missing currentParcelUUID update
UbitUmarov
2014-08-03
1
-0
/
+1
*
|
some mess cleanup
UbitUmarov
2014-08-03
1
-40
/
+35
*
|
mess update ( hide avatars )
UbitUmarov
2014-08-03
2
-33
/
+47
*
|
remove debug msgs at attachments deRez
UbitUmarov
2014-08-03
1
-7
/
+1
*
|
bugg
UbitUmarov
2014-08-03
1
-11
/
+15
*
|
dont get script states for NPCs on deRez
UbitUmarov
2014-08-03
1
-8
/
+11
*
|
replace debug msgs by others
UbitUmarov
2014-08-03
3
-10
/
+21
*
|
several debug msgs, need to be removed asap
UbitUmarov
2014-08-03
2
-0
/
+12
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