Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Remove debug spam | Melanie | 2012-09-04 | 1 | -6/+6 | |
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* | | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into | Melanie | 2012-09-04 | 3 | -97/+113 | |
| | | | | | | | | it's own sub-method | |||||
* | | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are | Melanie | 2012-09-03 | 1 | -14/+17 | |
|/ | | | | not yet initialized | |||||
* | try to reduce potencial recursive locking | UbitUmarov | 2012-09-01 | 1 | -26/+51 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-08-31 | 3 | -7/+60 | |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-08-30 | 3 | -35/+38 | |
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| * | | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 2012-08-30 | 2 | -5/+56 | |
| | | | | | | | | | | | | movement lag. | |||||
| * | | Allow llList2Key to also act on System.String | Melanie | 2012-08-29 | 1 | -1/+2 | |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-08-29 | 8 | -151/+565 | |
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| * | | | Make llCollisionSprite not throw anymore | Melanie | 2012-08-25 | 1 | -1/+2 | |
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* | | | | move keyframemotion.copy from sop.copy to sog.copy, where there is | UbitUmarov | 2012-08-30 | 3 | -4/+8 | |
| |_|/ |/| | | | | | | | | newgroup information avaiable. | |||||
* | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-08-30 | 2 | -12/+128 | |
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| * | | Fix issue with the quit packet being stuck int he queue and a one packet delay. | Melanie | 2012-08-29 | 1 | -2/+8 | |
| | | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place. | |||||
| * | | Remove Justin's addition to avoid sending incoming packets to inactive clients | Melanie | 2012-08-29 | 1 | -9/+9 | |
| | | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous. | |||||
| * | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2012-08-29 | 7 | -137/+435 | |
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| * | | | Add a queue with two priority levels. This is a drop in replacement for | Melanie | 2012-08-28 | 1 | -2/+111 | |
| | | | | | | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities. | |||||
| * | | | Fix a nullref while object is being created | Melanie | 2012-08-28 | 1 | -1/+2 | |
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* | | | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 2012-08-30 | 3 | -35/+38 | |
| |/ / |/| | | | | | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them. | |||||
* | | | A few more changes to keyframes | UbitUmarov | 2012-08-29 | 3 | -64/+116 | |
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* | | | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 2012-08-29 | 1 | -115/+165 | |
| | | | | | | | | | | | | crossing retries and not still another thread, etc... | |||||
* | | | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 2012-08-28 | 7 | -114/+310 | |
|/ / | | | | | | | threads overlaps, some null objects exceptions, region crossing... | |||||
* | | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 2012-08-26 | 1 | -2/+2 | |
|/ | | | | DataFormat enum, using values from the KFM constants | |||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-08-24 | 2 | -2/+4 | |
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| * | let setLinkPrimParams terminate even if there are no more parts. | UbitUmarov | 2012-08-16 | 1 | -2/+3 | |
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| * | fix vs2010 build | UbitUmarov | 2012-08-16 | 1 | -0/+1 | |
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* | | Remove debug spam | Melanie | 2012-08-24 | 1 | -2/+2 | |
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* | | Fix background inventory loading (Viewer 3) so it won't lag out the sim | Melanie | 2012-08-24 | 1 | -49/+103 | |
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* | | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 2012-08-23 | 3 | -3/+39 | |
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* | | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 2012-08-22 | 1 | -1/+1 | |
| | | | | | | | | sim killer. | |||||
* | | Fix group return stuff | Melanie | 2012-08-21 | 1 | -1/+1 | |
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* | | Allow updates sent for right pec to go to the client | Melanie | 2012-08-21 | 1 | -1/+1 | |
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* | | Implement seeing busy status in LSL | Melanie | 2012-08-21 | 1 | -0/+7 | |
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* | | Cause a persistence save if prim flags change | Melanie | 2012-08-21 | 1 | -0/+2 | |
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* | | Add Camera Offsets to serialization | Melanie | 2012-08-21 | 1 | -0/+14 | |
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* | | Fix scripted detach of temp attachments | Melanie | 2012-08-20 | 1 | -6/+2 | |
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* | | Make the console output from the reigon console hookable | Melanie | 2012-08-18 | 2 | -0/+11 | |
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* | | Fix a typo | Melanie | 2012-08-18 | 1 | -1/+1 | |
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* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 13 | -218/+440 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | Do a proper null check to avoid the overloaded operator == trap | Melanie | 2012-08-16 | 1 | -1/+1 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-15 | 12 | -217/+439 | |
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| | * | Don't enable the thread watchdog until all regions are ready. | Justin Clark-Casey (justincc) | 2012-08-15 | 1 | -2/+7 | |
| | | | | | | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up. | |||||
| | * | adding ATTACH_*_PEC constants | SignpostMarv | 2012-08-15 | 1 | -0/+2 | |
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| | * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 | |
| | | | | | | | | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | |||||
| | * | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2012-08-15 | 2 | -147/+197 | |
| | | | | | | | | | | | | method variables to reduce confusion between a physics scene and the real scene. | |||||
| | * | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 2012-08-15 | 5 | -34/+44 | |
| | | | | | | | | | | | | and then commenting out most of the additions. | |||||
| | * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 2012-08-15 | 1 | -15/+15 | |
| | | | | | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | |||||
| | * | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 2012-08-15 | 1 | -12/+13 | |
| | | | | | | | | | | | | were linksets in the region. | |||||
| | * | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 2012-08-15 | 1 | -4/+12 | |
| | | | | | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx) | |||||
| | * | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 2012-08-15 | 1 | -0/+17 | |
| | | | | | | | | | | | | recomputation after linksets changed, etc | |||||
| | * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 | |
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