Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into httptests | UbitUmarov | 2017-08-19 | 2 | -58/+74 |
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| * | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2017-08-19 | 2 | -58/+74 |
| | | | | | | | | llSetTargetOmega where skiped | ||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-17 | 1 | -14/+9 |
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| * | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 2017-08-16 | 1 | -14/+9 |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-16 | 18 | -470/+691 |
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| * | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 1 | -12/+20 |
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| | * | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 |
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| * | | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 |
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| * | | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 |
| |/ | | | | | | | | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | ||||
| * | jenkins tests still don't set scene.IsRunning | UbitUmarov | 2017-08-13 | 1 | -2/+2 |
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| * | change locking on sop updates | UbitUmarov | 2017-08-13 | 2 | -169/+186 |
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| * | add a few locks | UbitUmarov | 2017-08-03 | 1 | -8/+16 |
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| * | Oops fix also default UseMeshiesPhysicsMesh also on ubOde | UbitUmarov | 2017-08-02 | 1 | -1/+1 |
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| * | Corrected index number in ErrorFormat based Exception message | Kevin Cozens | 2017-07-30 | 1 | -1/+1 |
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| * | fix typo | UbitUmarov | 2017-07-28 | 1 | -3/+3 |
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| * | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 2017-07-28 | 2 | -56/+79 |
| | | | | | | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | ||||
| * | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 |
| | | | | | | | | stated on ini files. | ||||
| * | display remaining pass time in hours, mins or seconds acording to value | UbitUmarov | 2017-07-26 | 1 | -1/+9 |
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| * | change buypass insuficent funds to make clear that its on that region money ↵ | UbitUmarov | 2017-07-26 | 1 | -2/+3 |
| | | | | | | | | system (buypass now uses the new MoveMoney) | ||||
| * | add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵ | UbitUmarov | 2017-07-26 | 2 | -6/+14 |
| | | | | | | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible | ||||
| * | add comments to make that more clear | UbitUmarov | 2017-07-26 | 2 | -0/+2 |
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| * | do not allow setting land passes on group owned land, because currently we ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 |
| | | | | | | | | cant give money to the group | ||||
| * | only allow pass renovation on the last quarter of parcel pass time. go back ↵ | UbitUmarov | 2017-07-26 | 1 | -5/+8 |
| | | | | | | | | to MoneyMove charging method | ||||
| * | avoid leasing issues on lsl_list on domain crossings. This will make their ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 |
| | | | | | | | | use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance | ||||
| * | lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes | UbitUmarov | 2017-07-25 | 1 | -1/+5 |
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| * | add a few more... | UbitUmarov | 2017-07-25 | 1 | -2/+11 |
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| * | add missing session ID verification | UbitUmarov | 2017-07-25 | 1 | -0/+3 |
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| * | fix lsl group role powers to change parcel passes | UbitUmarov | 2017-07-25 | 1 | -2/+2 |
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| * | allow pass recharge with no loss of current time up to 1/4 of parcel pass time. | UbitUmarov | 2017-07-25 | 1 | -9/+9 |
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| * | Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+7 |
| | | | | | | | | now. (the pass already expired with kick action) | ||||
| * | add first code to process parcel buy pass. Still testing, and still no kick ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+89 |
| | | | | | | | | on expire ( does expire on entry ) | ||||
| * | only hide parcel info from banned avatars | UbitUmarov | 2017-07-24 | 1 | -1/+1 |
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| * | add a rudimentary version control to ubOde meshs cache | UbitUmarov | 2017-07-23 | 1 | -90/+90 |
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| * | ubOde: let small spheres still be spheres | UbitUmarov | 2017-07-22 | 1 | -1/+1 |
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| * | ubOde: remove some dead code | UbitUmarov | 2017-07-22 | 1 | -84/+1 |
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| * | ubOde: represent small objects as a box. A object is small is all scale ↵ | UbitUmarov | 2017-07-22 | 2 | -13/+25 |
| | | | | | | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. | ||||
| * | ubOde remove ols pseudo convex for sculpts | UbitUmarov | 2017-07-22 | 1 | -10/+1 |
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| * | shape convex should not trigger complex cost (LI) alone | UbitUmarov | 2017-07-21 | 1 | -1/+1 |
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| * | ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵ | UbitUmarov | 2017-07-21 | 1 | -18/+115 |
| | | | | | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems | ||||
* | | fix merge issues | UbitUmarov | 2017-07-20 | 1 | -30/+5 |
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* | | merge | UbitUmarov | 2017-07-20 | 42 | -2090/+2334 |
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| * | fix object updates throttle for scripts doing motion by direct change of ↵ | UbitUmarov | 2017-07-18 | 1 | -14/+17 |
| | | | | | | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. | ||||
| * | KFM: changes on update method implies other changes. Still not that good. ↵ | UbitUmarov | 2017-07-17 | 1 | -13/+25 |
| | | | | | | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms | ||||
| * | fix placement of xml ReadEndElement() | UbitUmarov | 2017-07-16 | 1 | -2/+1 |
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| * | test scenes do not set IsRunning | UbitUmarov | 2017-07-16 | 1 | -3/+0 |
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| * | store kfm on inventory. this may still be a bit confusing on rez | UbitUmarov | 2017-07-16 | 5 | -11/+42 |
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| * | ode does not like null refs | UbitUmarov | 2017-07-16 | 1 | -1/+2 |
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| * | don't start moving KFM things on region start that where stopped on last ↵ | UbitUmarov | 2017-07-16 | 1 | -2/+2 |
| | | | | | | | | shutdown | ||||
| * | trigger moving_end also KFM stop and pause | UbitUmarov | 2017-07-16 | 1 | -0/+2 |
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| * | make KFM use scheduled terse updates. This may increase some rubber band, ↵ | UbitUmarov | 2017-07-16 | 1 | -12/+14 |
| | | | | | | | | but is needed, and should work better with recent changes on sop terseupdates control |