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* make tests happy again; try to speedup crossingsUbitUmarov2019-04-022-10/+37
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* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
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* minor cleanup on mesh decompress codeUbitUmarov2019-04-023-42/+19
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* mantis 8509: replace mesh gzip decompressUbitUmarov2019-04-011-15/+15
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* Yengine: try fix changing scripts running state if the have long eventsUbitUmarov2019-04-014-23/+96
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* still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
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* change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
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* fix tp set callback log messageUbitUmarov2019-04-011-1/+1
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* Yengine: clear events queue on reset. Also keep clearing all on state ↵UbitUmarov2019-04-011-2/+7
| | | | change. (Linked message events are deleted at sl)
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
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* Yengine attachment drop, do set attachment ready eventUbitUmarov2019-03-311-0/+1
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* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
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* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
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* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
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* do clear MOAP on removeUbitUmarov2019-03-311-6/+35
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* fix osSet/GetPrimitiveParams threat levelUbitUmarov2019-03-311-2/+2
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* make 2 tests happy againUbitUmarov2019-03-301-4/+4
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* a few more changes on initial objects sendUbitUmarov2019-03-306-188/+111
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* Yengine: fix scripts resume on attachments dropUbitUmarov2019-03-281-1/+2
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* mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
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* changes on teleports v7UbitUmarov2019-03-282-86/+75
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* try another wayUbitUmarov2019-03-273-2/+6
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
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* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
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* some more changes on objects sendingUbitUmarov2019-03-242-78/+28
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* mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2019-03-242-22/+24
| | | | numbre of sides warning. build prims with the number of sides of the high LOD submesh
* compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2019-03-242-7/+21
| | | | heavy
* mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵UbitUmarov2019-03-231-6/+29
| | | | number of faces provided and warn mismatch
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
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* a bit more suicidal...UbitUmarov2019-03-232-17/+21
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* pesty warningUbitUmarov2019-03-231-1/+0
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* add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2019-03-2310-310/+483
| | | | disable, but well many things can go wrong.
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
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* add some code for compressed updates, but disabled, since more changes are ↵UbitUmarov2019-03-212-54/+363
| | | | needed elsewhere
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
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* missing fileUbitUmarov2019-03-201-59/+27
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* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-204-10/+9
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* lludp direct encode RegionHandshakeUbitUmarov2019-03-201-113/+167
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* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-192-11/+59
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* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
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* recover the UnAckedBytes are in KB fixUbitUmarov2019-03-191-1/+2
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* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
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* lludp ObjectAnimation encodingUbitUmarov2019-03-191-9/+29
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* lludp SimStats encodingUbitUmarov2019-03-191-13/+38
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* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
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* take the deafult on the parameter overlayUbitUmarov2019-03-193-3/+3
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* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-193-8/+10
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* ooopsUbitUmarov2019-03-191-2/+2
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