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My fork of OpenSim for IG and DG, called SledjChisl.
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also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
2013-01-08
1
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+2
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Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
2013-01-08
1
-1
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+9
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Merge branch 'teravuswork' into avination
Melanie
2013-01-08
2
-46
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+111
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* Fixed a bug that replayed old cached appearance when changing outfits
teravus
2012-12-31
2
-46
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+111
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Merge branch 'ubitwork' into avination
Melanie
2013-01-08
2
-57
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+90
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Remove sending AvatarData because this also happens on login, where it chokes
Melanie
2013-01-08
1
-9
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+1
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Merge branch 'ubitwork' into avination
Melanie
2013-01-07
3
-16
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+16
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* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
2012-12-29
4
-28
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+233
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Prevent avatar data from being sent during login when it's not valid and
Melanie
2013-01-08
2
-2
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+6
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put back position and rot change check before sending releasing plane constrain
UbitUmarov
2013-01-08
1
-4
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+7
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reduce sampling of camera raycasts to previus value
UbitUmarov
2013-01-08
1
-23
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+26
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* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
2
-61
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+88
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also exclude land
UbitUmarov
2013-01-07
1
-3
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+3
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exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
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+3
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in raycast for camera exclude self detection
UbitUmarov
2013-01-07
1
-3
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+2
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don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
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+11
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bug fix, cleanup...
UbitUmarov
2013-01-03
3
-38
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+34
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check land permitions on sit target for unscripted sits
UbitUmarov
2013-01-03
2
-0
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+30
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make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
2013-01-03
1
-7
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+2
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cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
2013-01-03
1
-2
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+22
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i try to fix avatar orientation in some cases..
UbitUmarov
2013-01-02
1
-2
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+2
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add a lock to CollisionEventsThisFrame
UbitUmarov
2013-01-02
1
-20
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+29
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*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
6
-332
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+805
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Merge branch 'ubitwork' into avination
Melanie
2012-12-22
5
-60
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+77
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
1
-3
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+3
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
3
-6
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+8
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missing file
UbitUmarov
2012-12-18
1
-4
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+3
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fix
UbitUmarov
2012-12-18
3
-8
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+27
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some clean up/fix
UbitUmarov
2012-12-17
2
-48
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+47
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* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
7
-30
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+71
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* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
2012-12-19
1
-0
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+20
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Merge branch 'avination' of careminster:/var/git/careminster into teravuswork
teravus
2012-12-19
21
-659
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+1173
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Add the interfaces for the new Avination baked texture cache service
Melanie
2012-12-19
1
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+19
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Fix locking for good
Melanie
2012-12-18
1
-3
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+3
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Merge branch 'ubitwork' into avination
Melanie
2012-12-17
5
-176
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+250
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*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
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+6
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* TEST * unscripted sit
UbitUmarov
2012-12-17
3
-176
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+244
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Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...
Melanie
2012-12-17
1
-3
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+3
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* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
2012-12-15
1
-4
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+4
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Fix locking objects
Melanie
2012-12-16
1
-1
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+3
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Merge branch 'ubitwork' into avination
Melanie
2012-12-14
16
-480
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+899
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right fix this time ??
UbitUmarov
2012-12-13
1
-1
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+1
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fix the 'fix'
UbitUmarov
2012-12-13
1
-2
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+2
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fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
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+2
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FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
2
-5
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+39
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add a Check method to flotsamAssetCache, so to check if a asset is in
UbitUmarov
2012-12-13
6
-20
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+150
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
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+37
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
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