| Commit message (Expand) | Author | Age | Files | Lines |
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* | BulletSim: Add separate linear and angular damping function calls. Add functi... | Robert Adams | 2012-11-06 | 1 | -0/+9 |
* | To keep things consistent allowing an UnregisterModuleInterface... Force the... | teravus | 2012-11-06 | 1 | -5/+13 |
* | Change user message on TeskInventoryAccepted to let the viewer format it | Melanie | 2012-11-05 | 1 | -5/+5 |
* | Prevent IMs being sent to prims when avies decline inventory offers from them. | Diva Canto | 2012-11-04 | 1 | -9/+12 |
* | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 2 | -0/+18 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 6 | -17/+25 |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 4 | -20/+96 |
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 3 | -61/+120 |
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 3 | -10/+24 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 10 | -132/+274 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 5 | -17/+39 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 7 | -266/+256 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 9 | -176/+328 |
* | BulletSim: vehicle tweeking. | Robert Adams | 2012-11-03 | 3 | -93/+90 |
* | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 2012-11-03 | 5 | -54/+33 |
* | BulletSim: Use the PostTaints operation to build the linkset once before the ... | Robert Adams | 2012-11-03 | 2 | -124/+68 |
* | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 2012-11-03 | 1 | -2/+6 |
* | BulletSim: fix problem with multiple linksets stepping on each other if they ... | Robert Adams | 2012-11-03 | 1 | -3/+4 |
* | BulletSim: add definitions for linkset collision mask | Robert Adams | 2012-11-03 | 1 | -0/+3 |
* | BulletSim: code rearrangement | Robert Adams | 2012-11-03 | 2 | -8/+6 |
* | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... | Robert Adams | 2012-11-03 | 1 | -29/+36 |
* | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 2012-11-03 | 1 | -16/+122 |
* | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 2012-11-03 | 3 | -18/+38 |
* | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 2012-11-03 | 3 | -6/+6 |
* | BulletSim: many small changes for vehicles simulation. | Robert Adams | 2012-11-03 | 1 | -31/+40 |
* | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 2012-11-03 | 1 | -8/+28 |
* | BulletSim: Add activations after vehicle properties change. Problem was the v... | Robert Adams | 2012-11-03 | 1 | -12/+62 |
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 3 | -3/+7 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 11 | -188/+323 |
* | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ... | Diva Canto | 2012-11-02 | 2 | -3/+5 |
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
* | Comment out checks not to overwrite existing IAR/OAR files for now on "save i... | Justin Clark-Casey (justincc) | 2012-11-01 | 2 | -4/+6 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 2 | -1/+7 |
* | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+3 |
* | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+1 |
* | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe... | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -2/+2 |
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 5 | -23/+66 |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 2 | -6/+16 |
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| * | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
| * | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -0/+6 |
| * | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
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* | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -3/+2 |
* | refactoring to use assembly:classname style of configuration | SignpostMarv | 2012-10-29 | 1 | -1/+4 |
* | Renaming module back to SoundModule as the hypothetical plan was to make anot... | SignpostMarv | 2012-10-29 | 1 | -3/+3 |
* | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St... | SignpostMarv | 2012-10-29 | 1 | -6/+3 |
* | tweaking configuration logic so that the INonSharedRegionModule will load by ... | SignpostMarv | 2012-10-29 | 1 | -4/+9 |
* | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 |