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| * | | | Add co-op termination regression test for infinite recursive manual call on ↵Justin Clark-Casey (justincc)2013-01-221-0/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | event function. Such code would normally terminate quickly with a stack overflow exception anyway.
| * | | | Set script delay factor to 0 in co-op termination testsJustin Clark-Casey (justincc)2013-01-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests.
| * | | | Add regression test for co-op termination on infinite user function call ↵Justin Clark-Casey (justincc)2013-01-221-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | regression. Such a script would probably run out of stack pretty quickly anyway.
| * | | | Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)2013-01-221-8/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
| * | | | Add do-while co-op termination testJustin Clark-Casey (justincc)2013-01-221-2/+30
| | | | | | | | | | | | | | | | | | | | Minor changes to scripts in other tests.
| * | | | Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)2013-01-221-0/+44
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| * | | | Fix bug in generating termination checks in compound statement for loop.Justin Clark-Casey (justincc)2013-01-222-3/+27
| | | | | | | | | | | | | | | | | | | | Add regression test for this case.
| * | | | factor out common code in existing co-op termination regression testsJustin Clark-Casey (justincc)2013-01-221-55/+24
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| * | | | Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the ↵Justin Clark-Casey (justincc)2013-01-221-0/+4
| | | | | | | | | | | | | | | | | | | | co-op setting is active in its regression tests.
| * | | | minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)2013-01-221-1/+1
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| * | | | Add regression test TestStopOnLongForLoop()Justin Clark-Casey (justincc)2013-01-221-0/+59
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| * | | | refactor: rename XEngineTest to more descriptive XEngineBasicTestsJustin Clark-Casey (justincc)2013-01-221-0/+0
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| * | | | Implement non-wait co-operative termination of scripts for XEngine in ↵Justin Clark-Casey (justincc)2013-01-177-77/+271
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
* | | | | Merge branch 'avination' into careminsterMelanie2013-01-238-79/+161
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| * | | | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
| | | | | | | | | | | | | | | | | | | | | | | | | make the function async so the script thread is not held up waiting for comms to an external server.
| * | | | EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
| | | | | | | | | | | | | | | | | | | | | | | | | to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
| * | | | Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
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| * | | Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-217-309/+82
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| | * | | Add accessors to allow serializing rot and position targetsMelanie2013-01-211-2/+12
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| | * | | Limit active at targets to 8Melanie2013-01-211-2/+6
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| | * | | Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie2013-01-211-6/+12
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| | * | | Allow TeleportCancel packets to reset the transfer state machineMelanie2013-01-211-0/+6
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| | * | | Implement HTTP Request froma thread pool to avoid packet congestionMelanie2013-01-201-14/+45
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| | * | | Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie2013-01-201-87/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
| | * | | Refactor scripted http request to use async calls rather than hard threadsMelanie2013-01-201-53/+87
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| | * | | Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
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| * | | | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus2013-01-211-11/+35
| | | | | | | | | | | | | | | | | | | | isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-01-2311-482/+201
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| * \ \ \ \ Merge branch 'avination'Melanie2013-01-1911-482/+201
| |\ \ \ \ \ | | | |/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
| | * | | | Remove group IM test code also mentioning "OpenSimulator Testing"Melanie2013-01-191-26/+1
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| | * | | | Remove the core groups moduleMelanie2013-01-191-252/+0
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| | * | | | Kill the dumb Opensimulator Testing group again - for good.Melanie2013-01-191-8/+3
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| | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-163-7/+11
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| | | * | | dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2013-01-162-1/+3
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| | | * | | same for SetPrimParamsUbitUmarov2013-01-161-3/+4
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| | | * | | llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov2013-01-161-3/+4
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| | * | | | * Enables loading cached bakes on teleport by filling in the appropriate ↵teravus2013-01-161-2/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
| | * | | | Add a way to put things at the front of the queue for any throttle group.Melanie2013-01-163-15/+57
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
| | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-163-172/+61
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| | | * \ \ Merge branch 'avination' into ubitworkUbitUmarov2013-01-163-8/+22
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| | | * | | | try to patch getmesh Throttle (test)UbitUmarov2013-01-131-2/+8
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| | | * | | | prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
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| | * | | | | Change all uses of the removed state queue to the task queue for now.Melanie2013-01-161-5/+5
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| | * | | | | Complete removal of the now unused state queueMelanie2013-01-162-14/+3
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* | | | | | Merge branch 'master' into careminsterMelanie2013-01-2342-12513/+1270
|\ \ \ \ \ \ | |/ / / / / |/| | | | / | | |_|_|/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
| * | | | BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
| | | | | | | | | | | | | | | | | | | | | | | | | Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
| * | | | BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
| | | | | | | | | | | | | | | | | | | | | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother.
| * | | | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-212-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
| * | | | BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
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| * | | | BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.