Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-26 | 8 | -119/+307 | |
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| * | | | | | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 2013-01-25 | 1 | -86/+116 | |
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| * | | | | minor: Fix full scene part console report to show proper Light* names rather ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | than all wrongly FlexiDrag | |||||
| * | | | | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -0/+2 | |
| | |_|/ | |/| | | | | | | | | | | disable any enabled logging from previous tests | |||||
| * | | | Disable json tests for now - I see this is failing on jenkins because mono ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 2 | -32/+29 | |
| | | | | | | | | | | | | | | | | | | | | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting. | |||||
| * | | | See if getting the registering JsonReadNotecard with MethodInfo works around ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+5 | |
| | | | | | | | | | | | | | | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 | |||||
| * | | | Increase logging by enabling during test setup rather than during individual ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+6 | |
| | | | | | | | | | | | | | | | | tests of for JsonStore | |||||
| * | | | Enable logging in new json store tests to find out why they fail on jenkins ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+4 | |
| | | | | | | | | | | | | | | | | but not locally. | |||||
| * | | | Add JsonTestPath() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 | |
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| * | | | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+23 | |
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| * | | | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -1/+1 | |
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| * | | | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 | |
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| * | | | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 2 | -1/+87 | |
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| * | | | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 | |
| | | | | | | | | | | | | | | | | are on the ground. Makes them a little more stable. | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2013-01-25 | 19 | -191/+670 | |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||||
| * | | | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 | |
| | | | | | | | | | | | | | | | | | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | |||||
| * | | | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | |||||
| * | | | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 | |
| | | | | | | | | | | | | | | | | | | | | below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | |||||
| * | | | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | from the console. | |||||
| * | | | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 2013-01-24 | 1 | -1/+15 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | |||||
| * | | | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 2013-01-24 | 10 | -11/+281 | |
| | | | | | | | | | | | | | | | | | | | | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | |||||
| * | | | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 2013-01-24 | 1 | -5/+64 | |
| | | | | | | | | | | | | | | | | BulletXNA. | |||||
| * | | | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 2013-01-24 | 1 | -164/+282 | |
| | | | | | | | | | | | | | | | | | | | | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. | |||||
| * | | | * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵ | teravus | 2013-01-23 | 2 | -4/+18 | |
| | | | | | | | | | | | | | | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. | |||||
| * | | | Remove unnecessary System.Linq reference from Compiler.cs | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -1/+0 | |
| | | | | | | | | | | | | | | | | Hopefully will fix windows build via compile.bat | |||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2013-01-24 | 7 | -16/+36 | |
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| * | | | Make llGiveMoney async again. The return value is now the constant 1 to make | Melanie | 2013-01-24 | 1 | -8/+10 | |
| | | | | | | | | | | | | | | | | | | | | scripts work properly. Scripts will no longer receive a failure indication through this return value; | |||||
| * | | | Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵ | Melanie | 2013-01-24 | 3 | -12/+12 | |
| | | | | | | | | | | | | | | | | without it. | |||||
| * | | | Null check the response body to make sure we're not crashing the script engine | Melanie | 2013-01-24 | 1 | -0/+6 | |
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| * | | | Prevent double ground collisions and prefer the physics result if there is one. | Melanie | 2013-01-23 | 1 | -3/+15 | |
| | | | | | | | | | | | | | | | | | | | | ODE is known to not see the ground sometimes on raycast so the double test is needed. | |||||
| * | | | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 4 | -12/+12 | |
| | | | | | | | | | | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2013-01-24 | 4 | -4/+11 | |
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| * | | | Disable the not very useful infinite recursion co-op termination tests for ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -2/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack | |||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-24 | 2 | -2/+4 | |
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| | * \ \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-01-23 | 14 | -131/+604 | |
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| | * | | | | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 2 | -2/+4 | |
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| * | | | | | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -0/+1 | |
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* | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-24 | 24 | -245/+688 | |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||||
| * | | | | Merge branch 'master' into cooptermination | Justin Clark-Casey (justincc) | 2013-01-24 | 54 | -12696/+1815 | |
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| | * | | | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 2 | -36/+34 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | |||||
| | * | | | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 2013-01-23 | 1 | -3/+8 | |
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| | * | | | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 4 | -29/+9 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||||
| | * | | | BulletSim: working on COM | Robert Adams | 2013-01-23 | 4 | -7/+36 | |
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| | * | | | BulletSim: fix build break introduced by previous commit | Robert Adams | 2013-01-23 | 1 | -5/+0 | |
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| | * | | | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 2013-01-23 | 3 | -33/+2 | |
| | | | | | | | | | | | | | | | | | | | | and vehicles and clean up code by removing their kludgyness. | |||||
| | * | | | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 2013-01-23 | 3 | -13/+129 | |
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| | * | | | Remove the return value from llGiveMoney and add llTransferLindenDollars. Also | Melanie | 2013-01-23 | 3 | -33/+114 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | make llGiveMoney async so the script thread is not held up waiting for comms to an external server. | |||||
| * | | | | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵ | Justin Clark-Casey (justincc) | 2013-01-23 | 5 | -6/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle | |||||
| * | | | | Improve logging by making it clearer which script is failing if an assembly ↵ | Justin Clark-Casey (justincc) | 2013-01-23 | 3 | -28/+31 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff | |||||
| * | | | | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵ | Justin Clark-Casey (justincc) | 2013-01-23 | 5 | -27/+87 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts. |