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* | | Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge | Melanie | 2011-10-12 | 16 | -21/+326 | |
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| * | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 16 | -21/+326 | |
| | | | | | | | | | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | |||||
* | | Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge | Melanie | 2011-10-12 | 3 | -15/+15 | |
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| * | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 3 | -15/+15 | |
| | | | | | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | |||||
* | | Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge | Melanie | 2011-10-12 | 1 | -15/+35 | |
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| * | Provide a way to turn the MonitorModule on and off | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -15/+35 | |
| | | | | | | | | Default is currently on since this is the historical setting | |||||
* | | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge | Melanie | 2011-10-12 | 3 | -15/+2 | |
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| * | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 3 | -15/+2 | |
| | | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | |||||
* | | Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmerge | Melanie | 2011-10-12 | 1 | -6/+4 | |
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| * | remove unused LastAssetID from DynamicTextureUpdaer | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -6/+4 | |
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* | | Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge | Melanie | 2011-10-12 | 1 | -2/+6 | |
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| * | Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵ | Justin Clark-Casey (justincc) | 2011-10-08 | 1 | -2/+6 | |
| | | | | | | | | | | | | | | of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time. | |||||
* | | Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+1 | |
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| * | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -1/+1 | |
| | | | | | | | | As per earlier discussions with dslake | |||||
* | | Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge | Melanie | 2011-10-12 | 3 | -51/+51 | |
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| * | Fixed line endings from previous commit | Dan Lake | 2011-10-06 | 3 | -51/+51 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 3 | -13/+6 | |
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* | \ | Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge | Melanie | 2011-10-12 | 5 | -89/+79 | |
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| * | | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 2011-10-06 | 5 | -89/+79 | |
| | | | | | | | | | | | | | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | |||||
* | | | Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge | Melanie | 2011-10-12 | 3 | -13/+6 | |
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| * | | remove the pointless slashes on the end of the (5!) different server stat ↵ | Justin Clark-Casey (justincc) | 2011-10-07 | 3 | -13/+6 | |
| |/ | | | | | | | | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path. | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-10-06 | 2 | -301/+301 | |
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* | \ | Merge commit '95910f03d454e678a04ae7e800a445ba609b6003' into bigmerge | Melanie | 2011-10-12 | 1 | -2/+3 | |
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| * | | WebStats - Home Link Fix | Pixel Tomsen | 2011-10-06 | 1 | -2/+3 | |
| | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=4536 | |||||
* | | | Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge | Melanie | 2011-10-12 | 2 | -17/+16 | |
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| * | | Simplified IsInTransit property on ScenePresence and removed InTransit() ↵ | Dan Lake | 2011-10-06 | 2 | -17/+16 | |
| | | | | | | | | | | | | which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). | |||||
* | | | Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge | Melanie | 2011-10-12 | 1 | -3/+0 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 7 | -109/+76 | |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
* | | | HACK: Remove advanced property resending until it is fixed properly in core. | Melanie | 2011-10-12 | 1 | -10/+14 | |
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* | | | Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge | Melanie | 2011-10-12 | 2 | -265/+266 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | | Refactor ScenePresence so gets and sets are through properties. Added ↵ | Dan Lake | 2011-10-06 | 1 | -287/+288 | |
| | | | | | | | | | | | | private sets when needed. Removed redundant code when methods replicated what the set already does | |||||
* | | | Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge | Melanie | 2011-10-12 | 4 | -36/+21 | |
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| * | | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵ | Justin Clark-Casey (justincc) | 2011-10-06 | 4 | -36/+21 | |
| | | | | | | | | | | | | | | | | | | | | | | | | in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time | |||||
* | | | Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge | Melanie | 2011-10-12 | 1 | -11/+11 | |
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| * | | rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not ↵ | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -11/+11 | |
| | | | | | | | | | | | | a single one | |||||
* | | | Merge commit '8a8983b3d40ba4e38569f4456c6a98d9372c3822' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+1 | |
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| * | | Add user ID to new estate user prompt, to make it clearer and consistent ↵ | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -1/+1 | |
| | | | | | | | | | | | | with the main create user prompts | |||||
* | | | Merge commit '604708fc969b92af4f07d4acae9f3d15c7cee63e' into bigmerge | Melanie | 2011-10-12 | 1 | -34/+7 | |
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| * | | Change WebStatsModule to check its config properly, instead of catching the ↵ | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -34/+7 | |
| | | | | | | | | | | | | | | | | | | ineviable NullReferenceException! Also, tidy up spacing. | |||||
* | | | Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge | Melanie | 2011-10-12 | 1 | -3/+0 | |
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| * | | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -3/+0 | |
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* | | | Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge | Melanie | 2011-10-12 | 3 | -24/+36 | |
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| * | | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 3 | -24/+36 | |
| |/ | | | | | | | Also remove some unused fields and improve naming on others. | |||||
* | | Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge | Melanie | 2011-10-12 | 1 | -21/+4 | |
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| * | Removed redundant scene presence lookups in HGMessageTransferModule | Dan Lake | 2011-10-05 | 1 | -21/+4 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-04 | 1 | -1/+10 | |
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* | \ | Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge | Melanie | 2011-10-12 | 1 | -7/+5 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||||
| * | | Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ↵ | Dan Lake | 2011-10-04 | 1 | -14/+2 | |
| | | | | | | | | | | | | objects already triggers objectkill packet to client. No need to send again. | |||||
* | | | Merge commit 'b907a66f394b279d3ca2b1ac620bc7bb13cc6dd2' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+10 | |
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| * | | When creating a new user on the comand line, give the option of allowing a ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+10 | |
| |/ | | | | | | | | | | | UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership. |