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* revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov2015-09-211-3/+8
| | | | - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
* fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov2015-09-201-54/+16
| | | | and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
* put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov2015-09-191-127/+236
| | | | that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
* a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2015-09-192-269/+196
| | | | requests, etc
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-183-63/+16
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* sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov2015-09-171-18/+11
| | | | valid information, so later we can cache/throotle
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
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* dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov2015-09-171-165/+186
| | | | create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
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* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
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* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
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* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
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* remove bad merge code..UbitUmarov2015-09-171-14/+16
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* remove bad merge from masterUbitUmarov2015-09-161-12/+0
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* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
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* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov2015-09-151-2/+2
| | | | for a long time
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-145-13/+28
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
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* missing file...UbitUmarov2015-09-121-29/+34
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* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
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* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
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* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
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* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-111-10/+25
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
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* inventory messUbitUmarov2015-09-111-22/+22
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
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* remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov2015-09-111-22/+22
| | | | items UUID. Guess it doesn't cover all paths
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
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* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
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* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
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* found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2015-09-092-24/+37
| | | | obvius
* split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2015-09-092-97/+113
| | | | allocation. All physics modules need this ( if not others)
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
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* retouch ubitode moduleUbitUmarov2015-09-091-119/+52
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* add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
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* and now.. seems to work.. but does it really work?UbitUmarov2015-09-082-53/+65
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* properties foldersUbitUmarov2015-09-083-3/+45
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* a mess with Modules and ModuleUbitUmarov2015-09-0841-87/+47
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* more on compile..UbitUmarov2015-09-082-11/+8
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* more on compile..UbitUmarov2015-09-088-39/+42
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