Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 | |
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| * | | | | | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 | |
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| * | | | | | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 | |
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| * | | | | | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 2012-02-11 | 1 | -0/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object. | |||||
| * | | | | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 3 | -250/+378 | |
| | | | | | | | | | | | | | | | | | | | | | | | | better time order with changes in prims. | |||||
| * | | | | | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 | |
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| * | | | | | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 | |
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| * | | | | | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 | |
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| * | | | | | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 5 | -33/+129 | |
| | | | | | | | | | | | | | | | | | | | | | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
| * | | | | | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 | |
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| * | | | | | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 | |
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| * | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-10 | 15 | -33/+123 | |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: prebuild.xml | |||||
| * | | | | | | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 | |
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| * | | | | | | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 5 | -11/+60 | |
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| * | | | | | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 2012-02-08 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame | |||||
| * | | | | | | changes in physics manager, needed for UbitODE | UbitUmarov | 2012-02-08 | 2 | -1/+28 | |
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| * | | | | | | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 | |
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* | | | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-19 | 22 | -81/+490 | |
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| * | | | | | | Merge branch 'master' into careminster | Melanie | 2012-02-19 | 4 | -6/+45 | |
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| | * | | | | | Fix:Fly setting for Parcel dosen't work ↵ | PixelTomsen | 2012-02-19 | 1 | -1/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org> | |||||
| | * | | | | | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵ | PixelTomsen | 2012-02-19 | 1 | -3/+3 | |
| | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org> | |||||
| | * | | | | This should smooth movement in heteregeneous networks by a lot: cache the ↵ | Diva Canto | 2012-02-18 | 2 | -2/+40 | |
| | | | | | | | | | | | | | | | | | | | | | | | | region by position instead of looking it up all the time -- this was being done during the main update loop! | |||||
| * | | | | | Merge branch 'master' into careminster | Melanie | 2012-02-18 | 15 | -64/+379 | |
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||||
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2012-02-18 | 1 | -1/+4 | |
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| | | * | | | | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -1/+4 | |
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| | * | | | | | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 2012-02-18 | 1 | -2/+4 | |
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| | * | | | | | Propagate our teleport flags on logins | BlueWall | 2012-02-18 | 1 | -1/+4 | |
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| | * | | | | Fix a bug where changing shape parameters of a child prim in a linkset would ↵ | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819 | |||||
| | * | | | | On Windows automatically load the correct native ODE library depending on ↵ | Justin Clark-Casey (justincc) | 2012-02-18 | 2 | -3/+24 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works. | |||||
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-17 | 16 | -71/+378 | |
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| | | * | | | | Add new and updated script events | Robert Adams | 2012-02-17 | 2 | -3/+67 | |
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| | | * | | | | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-02-17 | 1 | -0/+21 | |
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| | | | * | | | | Fix missing telehub handling on login | BlueWall | 2012-02-17 | 1 | -0/+21 | |
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| | | * | | | | | Make osNpcStopAnimation() call AvatarStopAnimation() rather than ↵ | Justin Clark-Casey (justincc) | 2012-02-17 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarPlayAnimation() | |||||
| | | * | | | | | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-02-16 | 1 | -2/+4 | |
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| | | | * | | | | Remove some debugging output form the logger | BlueWall | 2012-02-16 | 1 | -2/+4 | |
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| | | * | | | | | minor formatting changes from last commit (4486n7d) | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -4/+3 | |
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| | | * | | | | | Fix: Object owned by the group does not return to the last owner ↵ | PixelTomsen | 2012-02-16 | 3 | -2/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5404 | |||||
| | | * | | | | | Turn off logging on test in last commit (2b84295). | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -1/+1 | |
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| | | * | | | | | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 2 | -12/+155 | |
| | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test | |||||
| | | * | | | | Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | grid call would try and contact the wrong uri. Also fixes the build from df960d5 | |||||
| | | * | | | | Add known identity informatio nto log message if an exception is thrown ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -36/+53 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | during LLUDPServer.HandleUseCircuitCode() | |||||
| | | * | | | | Comment out "experimental" log message printed out whenever a physics mesh ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | was generated for a mesh Also adds prim name to the "no asset data" error log message | |||||
| | * | | | | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵ | Dan Lake | 2012-02-17 | 2 | -0/+28 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). | |||||
| * | | | | | | Merge branch 'master' into careminster | Melanie | 2012-02-16 | 6 | -11/+66 | |
| |\ \ \ \ \ \ | | | |/ / / / | | |/| | | / | | |_|_|_|/ | |/| | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||||
| | * | | | | Fix some logic mistakes where firstly osNpcCreate() without options was ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 3 | -5/+20 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872 | |||||
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-02-15 | 4 | -23/+101 | |
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| | * | | | | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵ | Justin Clark-Casey (justincc) | 2012-02-15 | 3 | -7/+47 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests. | |||||
* | | | | | | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2012-02-15 | 2 | -20/+45 | |
| | | | | | | | | | | | | | | | | | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
* | | | | | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 2 | -3/+10 | |
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