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| * SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov2017-07-101-4/+26
| * a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
| * on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116
| * fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
| * throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
| * bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ...UbitUmarov2017-07-071-1/+5
| * ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-073-8/+31
| * ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
| * ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-031-2/+8
| * oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
| * a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
| * do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of...UbitUmarov2017-06-301-208/+16
| * put osGetAgentIP() in threat control with level Severe so it can be disabled ...UbitUmarov2017-06-301-11/+5
| * fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
| * ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
| * bug fixUbitUmarov2017-06-291-0/+23
| * put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
| * BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-282-6/+6
| * remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
| * dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
| * dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
| * add osGetNPCList()UbitUmarov2017-06-263-0/+25
| * also on the actual source fileUbitUmarov2017-06-261-11/+13
| * add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
| * let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
| * and add a missing bracket :)UbitUmarov2017-06-261-1/+1
| * fix bad englishUbitUmarov2017-06-261-1/+1
| * put back restriction that on osTeleport the target must be on land owned by t...UbitUmarov2017-06-261-15/+78
| * some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2017-06-262-67/+79
| * change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
| * add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_...UbitUmarov2017-06-253-11/+26
| * add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov2017-06-251-0/+7
| * add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float...UbitUmarov2017-06-243-16/+60
| * add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov2017-06-241-1/+29
| * revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-244-95/+70
| * simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
| * change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
| * remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16
| * add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov2017-06-243-1/+15
| * osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-244-0/+26
| * a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-243-24/+70
| * code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-234-15/+15
| * do the same on OAR savesUbitUmarov2017-06-231-1/+16
| * coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-232-12/+42
| * several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
| * actually iar do it for iarUbitUmarov2017-06-222-1/+4
| * show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov2017-06-221-0/+3
| * change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
| * split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov2017-06-221-32/+45
| * avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov2017-06-213-2/+15