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| | * Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2011-11-212-92/+112
| | * simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)2011-11-211-45/+51
| | * don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)2011-11-211-47/+42
| | * don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)2011-11-211-10/+24
| | * rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)2011-11-211-8/+10
| | * refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)2011-11-211-15/+3
| | * Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-213-23/+24
| | * Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-212-70/+29
| | * move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-212-10/+9
| | * When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-212-8/+14
| | * When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-212-10/+23
| | * Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-213-9/+14
| | * Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
| | * Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
| | * refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
| | * Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2
| | * Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)2011-11-211-3/+12
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-197-50/+84
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| * | Merge branch 'master' into bigmergeMelanie2011-11-197-50/+84
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| | * Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...Justin Clark-Casey (justincc)2011-11-191-1/+0
| | * minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)2011-11-191-5/+10
| | * Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...Justin Clark-Casey (justincc)2011-11-191-2/+6
| | * Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)2011-11-191-7/+5
| | * For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)2011-11-171-1/+0
| | * Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)2011-11-171-18/+32
| | * If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2011-11-172-17/+35
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-1720-281/+301
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| * | Merge branch 'master' into bigmergeMelanie2011-11-1720-281/+301
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| | * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-169-44/+40
| | * Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake2011-11-161-2/+2
| | * In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake2011-11-151-2/+3
| | * Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)2011-11-161-12/+11
| | * Fix the build breakJustin Clark-Casey (justincc)2011-11-161-1/+1
| | * Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)2011-11-161-1/+1
| | * Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)2011-11-151-3/+3
| | * Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-152-4/+9
| | * fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-151-7/+8
| | * Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)2011-11-151-29/+57
| | * temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)2011-11-151-1/+24
| | * Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-153-5/+16
| | * Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)2011-11-151-20/+38
| | * use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)2011-11-151-7/+4
| | * Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-152-116/+3
| | * Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-151-3/+0
| | * remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-154-11/+6
| | * Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2011-11-152-15/+13
| | * refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)2011-11-151-5/+5
| | * For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-153-11/+34
| | * refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)2011-11-151-4/+6
| | * Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-143-11/+42