| Commit message (Collapse) | Author | Age | Files | Lines |
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Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
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ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
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No longer teleports an agent home unless their root agent is being banned.
Visual blocking is still in effect.
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llRot2Left and llRot2Up functions modified, using fast algebric
calculations instead of vectors and quaternions products.
The accuracy is the same. Normalization is now implemented.
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Returns true whenever the LLUUID references a user who is either an EM or
the region owner.
Please note that ownership is region-scoped, while EM is estate-scoped.
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post-deserialization changes can be carried out before adding it to a scene
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* Now llGetLinkNumber() returns 0 if the prim is not linked, instead of 1
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some cases
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(issue 1763).
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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could be implemented many other places, but let's do that on a case-by-case basis.
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llRot2Fwd function modified, using fast algebric calculations
instead of vectors and quaternions products. The accuracy is
the same. Normalization is now implemented.
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has the same logic and obsoletes the need for it.
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The previous implementation of llEuler2Rot was not mathematically
incorrect, but it was an awkward way of posing the problem that
led to a few degenerate cases which were not handled correctly -
for example, PI rotations around X and Z axes were wrong. I put
some comments in the source about how I arrived at the current
implementation, which I think is easier to read, and gives
results that match SL.
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short term storage (needed to rebuild SOGs)
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Got RegionStore mapping to the point that nhibernate would start, though
definitely not complete
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so that we don't get them on every object construction.
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When using math operators +,-,*,/ in an LSL script with an LSLFloat
and an integer literal the wrong result is returned. This patch
adds operators to the LSLFloat type to handle this case.
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I needed to apply the patch a little better then last night
for: Dot product operator in LSL_Types.cs incorrectly returns
a component-wise vector multiplication; it should return a
scalar dot product. Thanks to M. Igarashi for the patch.
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is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world.
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Brings Yield Prolog up to date with sourceforge version 0.9.10
Patched applies to both DotNet and XEngine.
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Updated some nhibernate parts, started in on migration.
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* Potentially useful for diagnostics without needing to log in a client
* Packet queue statistics commented out for now pending a better way to cope with the information overload
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with Windows compiled, the automated build failed.
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Dot product operator in LSL_Types.cs incorrectly returns a
component-wise vector multiplication; it should return a scalar
dot product. Thanks to M. Igarashi for the patch.
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* See http://opensimulator.org/wiki/OpenSim_Archives for more details.
* These commands can now be used on an experimental basis. save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file.
* load-oar loads an opensim archive and entirely replaces the current region (at the moment).
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Changed code to include Melanie's advice about X-SecondLife-Region,
then put the exact same content format as a llHTTPRequest issued by
other grids.
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for now
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deleted by default
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
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"nicknum" to provide backwards compatibility for existing OpenSim.ini files
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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The compiler was missing grammar rules for += etc. operators on
vector.member variables, which the attached patch implements.
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Addresses an unused field in the asset server but never get filled up.
It also makes working the recent items tab in inventory :))))
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this before (doh)
* Not quite perfect yet
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they already exist in the scene
* (ability to give objects new uuids will come later)
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count is actually a prim local id dispenser
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ready for future modularization
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