| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
analysis complexity.
There's no obvious reason for these methods to be public.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
than separate insert and update statements
|
| | | |
| | | |
| | | |
| | | | |
existing session rather than d_world_kb
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
|
|\ \ \ \
| | |_|/
| |/| |
| | | | |
careminster
|
| |\ \ \
| | | |/
| | |/| |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
bad for sitted avatars not checking for the null physicsactor
|
| |\ \ \
| | |/ / |
|
| | | |
| | | |
| | | |
| | | | |
(or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
|
| |/ /
| | |
| | |
| | | |
an asset is damaged so it should not spew red ink.
|
| | |
| | |
| | |
| | | |
give a terminal velocity +- 60m/s
|
| | | |
|
| | |
| | |
| | |
| | | |
should be checked. PROBLEM: it will not detect nonphysical phantons :(
|
| | | |
|
| | |
| | |
| | |
| | | |
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
|
| | |
| | |
| | |
| | | |
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
|
| | |
| | |
| | |
| | | |
maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
|
| | |
| | |
| | |
| | | |
RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| |\ \ |
|
| | | | |
|
|\ \ \ \
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
|
| | | | |
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
|
| | | |
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | | |
NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
Thanks to Oren Hurvitz for pointing out these mistakes.
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
|
|\ \ \ \
| | |_|/
| |/| |
| | | | |
careminster
|
| | | |
| | | |
| | | |
| | | | |
center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
|
| | | |
| | | |
| | | |
| | | | |
on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
|
| | | |
| | | |
| | | |
| | | | |
as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
|
| | | |
| | | |
| | | |
| | | | |
sop.PhysActor, so made it return void.
|
|\ \ \ \
| | |_|/
| |/| |
| | | |
| | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: nebadon <michael@osgrid.org>
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
friendship invitations to foreign users.
|
| | | |
| | | |
| | | |
| | | | |
to HG friendships. Snoopy take it from here.
|
| | |/
| |/|
| | |
| | | |
originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
|