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| * | Remove a call stack debugging line accidentally left in from a few days ago ↵Justin Clark-Casey (justincc)2012-05-251-2/+0
| | | | | | | | | | | | at SceneObjectPartInventory.ApplyNextOwnerPermissions().
| * | Fix bug where a failed QueryAccess to a remove region would always have the ↵Justin Clark-Casey (justincc)2012-05-251-2/+1
| | | | | | | | | | | | reason "Communications failure" no matter what the destination region actually returned
| * | Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)2012-05-253-28/+169
| | | | | | | | | | | | | | | | | | | | | | | | | | | before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
| * | Don't actually proceed on a within-region teleport if another is already ↵Justin Clark-Casey (justincc)2012-05-241-0/+2
| | | | | | | | | | | | | | | | | | taking place, rather than just (falsely) logging that we're not going to proceed. An oversight from recent commit 9ab0c81
| * | On inter-region teleport, only stand the avatar up if the QueryAccess call ↵Justin Clark-Casey (justincc)2012-05-241-7/+7
| | | | | | | | | | | | to the destination scene actually succeeds.
| * | Now that the EntityTransferModule is per-region, fetch the event queue ↵Justin Clark-Casey (justincc)2012-05-241-18/+22
| | | | | | | | | | | | module once rather than repeatedly via scene presences
| * | Fix issue where a dns resolution failure on the final destination might ↵Justin Clark-Casey (justincc)2012-05-241-192/+200
| | | | | | | | | | | | | | | | | | leave the user unable to teleport since the transit flag was not being reset. This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
| * | Comment out accidentally left in log line that was printing out the control ↵Justin Clark-Casey (justincc)2012-05-241-3/+3
| | | | | | | | | | | | file on OAR save
| * | Make ISimulationScene.GetScene() used the more efficient region id for ↵Justin Clark-Casey (justincc)2012-05-242-8/+16
| | | | | | | | | | | | lookup rather than the region handle.
| * | If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)2012-05-246-193/+233
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.
| * | Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-234-0/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Fix llGetSimulatorHostname to return configured hostnameBlueWall2012-05-233-1/+7
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| * | minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS ↵Justin Clark-Casey (justincc)2012-05-231-6/+6
| | | | | | | | | | | | MODULE] strings, though all these are currently commented out anyway
| * | Add "show scene" command which lists stats for the currently selected ↵Justin Clark-Casey (justincc)2012-05-232-1/+161
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | console scene(s) This includes prim count, script count, avatar count, etc. Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change). Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter. Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate. Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
| * | refactor: Rename ConsoleTableRow and ConsoleTableColumn to ↵Justin Clark-Casey (justincc)2012-05-231-6/+6
| | | | | | | | | | | | ConsoleDisplayTableRow and ConsoleDisplayTableColumn
| * | refactor: rename ConsoleTable -> ConsoleDisplayTable for clarityJustin Clark-Casey (justincc)2012-05-231-1/+1
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| * | Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ↵Justin Clark-Casey (justincc)2012-05-231-1/+1
| | | | | | | | | | | | | | | | | | AddRegion() The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
| * | minor: Make log class names in InventoryAccessModule uniformJustin Clark-Casey (justincc)2012-05-231-10/+10
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| * | Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)2012-05-237-166/+151
| | | | | | | | | | | | | | | | | | | | | llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
| * | Setting 'in transit' on a local teleport as well as inter-region teleports.Justin Clark-Casey (justincc)2012-05-211-0/+9
| | | | | | | | | | | | | | | This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport. This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
| * | minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2012-05-211-5/+5
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* | | Merge branch 'master' into careminsterMelanie2012-05-194-176/+243
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| * | Improve locking of RegionCombinerModule.m_regionsJustin Clark-Casey (justincc)2012-05-191-24/+29
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| * | Add size of region to OAR control file. Megaregions (sw root OARs when ↵Justin Clark-Casey (justincc)2012-05-193-17/+56
| | | | | | | | | | | | | | | | | | saved) will have a size larger than 256x256 Not yet read. Do not rely on this information yet, it may change.
| * | refactor: Add RegionConnection.PosX and PosY to return position in meters ↵Justin Clark-Casey (justincc)2012-05-192-30/+43
| | | | | | | | | | | | rather than copy/pasting the necessary calculations in lots of places.
| * | refactor: Rename connection paramaters from "conn" and "regionConnections" ↵Justin Clark-Casey (justincc)2012-05-191-127/+133
| | | | | | | | | | | | so that it's easy to tell whether they refer to the root region connection or a new region connection
| * | Correct some log messages in RegionCombinerModule about the position of the ↵Justin Clark-Casey (justincc)2012-05-191-5/+3
| | | | | | | | | | | | root region of a megaregion relative to an added region
| * | Make the megaregion total area given to the physics module accurate instead ↵Justin Clark-Casey (justincc)2012-05-191-3/+9
| | | | | | | | | | | | | | | | | | | | | of over-inflated. This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added. An accurate extent will also be necessary for other purposes.
* | | Merge branch 'master' into careminsterMelanie2012-05-1910-121/+366
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
| * | Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be ↵Justin Clark-Casey (justincc)2012-05-193-20/+5
| | | | | | | | | | | | | | | | | | more than one megaregion in a simulator, separated by water. Rename IsRootRegion() to IsRootForMegaregion()
| * | Add some method doc to RegionCombinerModule. Clean up log messages.Justin Clark-Casey (justincc)2012-05-191-10/+29
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-192-8/+6
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| | * | Further refinement on propertiesBlueWall2012-05-181-7/+4
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| | * | Cleanup + change properties to set fields with private set : Thanks Justin ↵BlueWall2012-05-182-3/+4
| | | | | | | | | | | | | | | | for the tip.
| * | | Add is_megaregion flag into oar control file. Not currently read - for ↵Justin Clark-Casey (justincc)2012-05-194-43/+145
| |/ / | | | | | | | | | | | | | | | | | | | | | future use. Please do not rely on this remaining here. An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks! Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data). This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
| * | Provide Telehub setting to allow use of landmarksBlueWall2012-05-182-1/+9
| | | | | | | | | | | | Setting to allow use of landmarks to override telehub routing. Default is off.
| * | Fix build break. Comment out EQG deregister/register logging.Justin Clark-Casey (justincc)2012-05-181-10/+10
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| * | Add level 2 debug eq logging which logs event queue polls.Justin Clark-Casey (justincc)2012-05-181-23/+32
| | | | | | | | | | | | Refactor: eq message logging into common method.
| * | refactor: move EventQueueGet path generation into common method. Rename ↵Justin Clark-Casey (justincc)2012-05-182-21/+34
| | | | | | | | | | | | some local variables in line with code conventions. Add commented out EQG log lines for future use.
| * | Don't eagerly clear frame collision events when physics actors subscribe and ↵Justin Clark-Casey (justincc)2012-05-171-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | unsubscribe from collisions, in order to avoid a race condition. Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop. There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar). This matches existing behaviour in OdePrim
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-171-29/+28
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| * | | Check agent limit against root agent count rather than both root and child ↵Justin Clark-Casey (justincc)2012-05-173-22/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | agents From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115 agent should apply to avatars only. This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources. As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate. This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed. This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
* | | | Merge branch 'avination' into careminsterMelanie2012-05-176-10/+332
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| * | | udp transfer: make number packets estimation coerent with number actually ↵UbitUmarov2012-05-171-2/+8
| | | | | | | | | | | | | | | | sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
| * | | trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2012-05-172-23/+22
| | | | | | | | | | | | | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
| * | | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2012-05-172-2/+2
| | | | | | | | | | | | | | | | volumedetect collision
| * | | add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
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| * | | default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
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| * | | default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
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| * | | collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov2012-05-161-1/+36
| | | | | | | | | | | | | | | | sec per part ???