| Commit message (Collapse) | Author | Age | Files | Lines |
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This is currently persisting media as an OSDArray serialized to LLSD XML.
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Other avatars can now see the webpages that you're navigating to.
The requirement for an initial prim click before the texture displayed has gone away.
Flash (e.g. YouTube) appears to work fine.
Still not persisting any media data so this all disappears on server restart
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this allows other avatars to see it, but still only after they've clicked on the face
still not handling navigation yet
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not yet persisted or sent in the update
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libopenmetaverse
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This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
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actually, this is probably wrong anyway if there's a default texture
it's going to be easier just to gather the object media updates and retain those in-memory now
but what the hell
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currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
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Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out).
This is not yet persisted even in-memory, so no other avatars will see it yet.
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causes unexpected movement of child prims
Signed-off-by: Melanie <melanie@t-data.com>
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start, and they started at 1 for real values. Whoever changed that enum
to start at 0 should bow their head in shame. They broke the region start
event. This puts it right again. Meow!
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user information permanently, and the online status for 20 seconds. Also
cache negatives.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
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When this switch is used, iar folders are merged with existing same-name user inventory folders.
This makes it a little easier to back and restore entire individual user inventories, among other things
Added unit test to check behaviour
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suppresses "Inventory Saved" messages.
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grid and is officially deprecated. There is no way to rotate an avatar
programmatically.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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bans to/from the estate settings.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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try and fix ghost prims on HUDs in future. Note, the console only gets messages if there is a problem, so it's harmless.
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This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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user information permanently, and the online status for 20 seconds. Also
cache negatives.
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JHurlicane code anymore. Use it to prevent sending updates after kills.
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- this should get rid of ghost prims (which are much rarer, but still occuring)"
This reverts commit 85fd2def9ce04d68d838439e7931b8358db84ebd.
The sleep helps in only one case: static prims rezzed by script.
In other cases (physical prims, bullets) it's harmful.
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which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
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This resolves mantis #215
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should get rid of ghost prims (which are much rarer, but still occuring)
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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