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* | | | Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge | Melanie | 2011-10-11 | 1 | -5/+5 | |
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| * | | Commented out new debug statements in ScenePresence | Dan Lake | 2011-09-21 | 1 | -5/+5 | |
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* | | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge | Melanie | 2011-10-11 | 9 | -87/+25 | |
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| * | | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 9 | -87/+25 | |
| |/ | | | | | | | This is moved into ScenePresence for now as a general facility | |||||
* | | Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge | Melanie | 2011-10-11 | 3 | -2/+203 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | Move code which handles NPC movement into Scene so that this can also be ↵ | Justin Clark-Casey (justincc) | 2011-09-21 | 3 | -1/+203 | |
| | | | | | | | | | | | | | | | | used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently. | |||||
* | | Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmerge | Melanie | 2011-10-11 | 1 | -8/+0 | |
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| * | Remove unused and never set SP.PreviousRotation | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -8/+0 | |
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| * | get rid of an incredibly noisy logging message from the last commit | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -1/+1 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -10/+14 | |
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* | \ | Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge | Melanie | 2011-10-11 | 2 | -5/+28 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 2011-09-21 | 2 | -6/+33 | |
| | | | | | | | | | | | | | | | | | | | | | This stops the npc walking backwards if the target is directly behind. This means that the npc no longer returns to its original rotation once movement has finished. If you want this behaviour, please store and reset the original rotation after movement. This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678 | |||||
* | | | Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge | Melanie | 2011-10-11 | 1 | -9/+13 | |
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| * | | Make debug statements in ScenePresence consistent and add a few more | Dan Lake | 2011-09-20 | 1 | -10/+14 | |
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* | | Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge | Melanie | 2011-10-11 | 1 | -2/+2 | |
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| * | adjust some whitespace to trigger another build, to check the last failure ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -2/+2 | |
| | | | | | | | | was just a glitch | |||||
* | | Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge | Melanie | 2011-10-11 | 9 | -7026/+0 | |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs prebuild.xml | |||||
| * | Remove old bullet DotNET and X libraries in preparation for BulletS | Justin Clark-Casey (justincc) | 2011-09-17 | 9 | -7027/+0 | |
| | | | | | | | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. | |||||
* | | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge | Melanie | 2011-10-11 | 2 | -1/+7 | |
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| * | On setting a new avatar appearance, if height hasn't changed then don't set ↵ | Justin Clark-Casey (justincc) | 2011-09-17 | 2 | -1/+7 | |
| | | | | | | | | | | | | that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself | |||||
* | | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge | Melanie | 2011-10-11 | 2 | -6/+23 | |
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| * | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -6/+23 | |
| | | | | | | | | | | | | When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose | |||||
* | | Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+4 | |
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| * | minor: I was wrong about OffsetPosition - sometimes it genuinely does return ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+4 | |
| | | | | | | | | | | | | offset position! Add method doc to explain this. | |||||
* | | Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge | Melanie | 2011-10-11 | 4 | -7/+24 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | Remove setter from SP.OffsetPosition, since all sets should flow through ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -5/+23 | |
| | | | | | | | | | | | | SP.AbsolutePosition OffsetPosition is also misnamed - it returns the absolute position and never contains an offset. | |||||
* | | Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+2 | |
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| * | Fix build errors on Windows by adding missing OpenSim.Services.Base reference | justincc | 2011-09-16 | 1 | -1/+2 | |
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* | | Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge | Melanie | 2011-10-11 | 2 | -1/+17 | |
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| * | Reattaching a region was failing if the estate name had not changed (issue ↵ | Kevin Houlihan | 2011-09-16 | 2 | -1/+17 | |
| | | | | | | | | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones. | |||||
* | | Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge | Melanie | 2011-10-11 | 1 | -2/+11 | |
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| * | Pass any region scope through to the CreateUser() method | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -2/+11 | |
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* | | Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge | Melanie | 2011-10-11 | 2 | -45/+52 | |
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| * | refactor: move estate owner setup code into separate method | Justin Clark-Casey (justincc) | 2011-09-16 | 2 | -45/+52 | |
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* | | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge | Melanie | 2011-10-11 | 3 | -92/+64 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | |||||
| * | Correctly create a freshly created estate owner's default items and avatar ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 3 | -93/+65 | |
| | | | | | | | | entries on standalone if applicable. | |||||
* | | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge | Melanie | 2011-10-11 | 2 | -1/+2 | |
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| * | Write code to create minimum necessary body parts/clothing and avatar ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 2 | -1/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used. | |||||
* | | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge | Melanie | 2011-10-11 | 8 | -44/+54 | |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| * | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 8 | -43/+43 | |
| | | | | | | | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | |||||
| * | Only bother to create an inventory xfer file if there are any items in a ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 | |
| | | | | | | | | prim inventory | |||||
* | | Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge | Melanie | 2011-10-11 | 2 | -12/+18 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| * | Shuffle order of code in invnetory connector GetFolderContent() calls to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 3 | -13/+19 | |
| | | | | | | | | avoid a possible race condition | |||||
* | | Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+11 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| * | If a prim inventory becomes empty through deletion, send an empty xfer file ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -20/+43 | |
| | | | | | | | | | | | | | | | | | | name rather than one that references a metadata file containing only the folder object. If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory. Sending an empty file name was already being done if the prim's inventory had never been touched. Now we always do that if there are no items in that inventory. Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644 | |||||
* | | Fixed a movement regression - Kitto's jump code is no longer needed (plus ↵ | Tom | 2011-09-14 | 1 | -37/+9 | |
| | | | | | | | | it's an eyesore) | |||||
* | | Fix a rather stupid VS warning "The operation overflows at compile time in ↵ | Tom | 2011-09-14 | 1 | -3/+3 | |
| | | | | | | | | checked mode" - doesn't make much sense to me, but for some reason it doesn't like 256 - 6 when 256 is a constant... | |||||
* | | Bring us up to date. | Tom | 2011-09-14 | 36 | -582/+1181 | |
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| * | Don't try and delete attachments for child agent close | Justin Clark-Casey (justincc) | 2011-09-13 | 2 | -1/+34 | |
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| * | Remove code from DetachSingleAttachmentToInv() that sets group changed on ↵ | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -11/+0 | |
| | | | | | | | | all parts, now that we're performing this check in UpdateKnownItem() for other purposes |