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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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...
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
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+1117
*
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
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+255
*
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Resolve merge commits, stage 1
Tom
2011-09-04
170
-4335
/
+18061
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
5
-67
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+140
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Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
2
-37
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+37
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Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
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+0
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Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
2
-5
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+14
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stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
3
-30
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+7
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Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
2
-27
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+29
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move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
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+85
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factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
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+48
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refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
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remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
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refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
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+215
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use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
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Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
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Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
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If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
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+4
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refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
2
-24
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+6
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
12
-205
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+119
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refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
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+6
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Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
2
-10
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+1
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
16
-424
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+274
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Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+12
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Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+4
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
6
-25
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+37
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refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
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+3
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get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
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+16
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In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
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+1
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remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
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minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
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+98
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remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
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+38
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
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+103
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+5
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
5
-29
/
+16
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Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
2
-6
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+20
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
6
-17
/
+131
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Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
6
-17
/
+131
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*
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Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
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+23
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
20
-225
/
+203
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Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
1
-62
/
+1
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Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
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+42
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
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Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
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+22
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
4
-44
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+41
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refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
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+4
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*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
15
-109
/
+81
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