| Commit message (Collapse) | Author | Age | Files | Lines |
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crossings
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check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
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rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
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http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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http://opensimulator.org/mantis/view.php?id=3731
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permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
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should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
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VS and WEBSTATS
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
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Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
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parcel"
This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
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into it."
This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
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variable in OpenSim.ini and Regions.ini match
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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eventually be used by llCastRay(), though OpenSim does not use these yet.
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Many thanks to WhiteStar for doing the research on this.
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if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
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http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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triggering events on a potentially null Scene
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corresponding RemoteAdmin parameter
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ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
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presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
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objects does not create a Scene or EventManager so triggering events crashes some tests
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