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* First commit in a series of commits for Interregion REST comms. This one ↵diva2008-12-291-111/+0
| | | | simply deletes the skeleton module that Melanie kindly placed for me to start working on this.
* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-292-7/+10
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* Revamp the return logic to close a privilege escalation loophole.Melanie Thielker2008-12-281-46/+143
| | | | | | | | Estate owner / Master avatar returns would place the item in the returner's inventory rather than the owner's if the owner was not in sim.
* Demonstration code for modular comms. No user functionalityMelanie Thielker2008-12-282-4/+37
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* Insert a 15 seconds delay before the script engine starts loading scriptsMelanie Thielker2008-12-281-0/+7
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* * More NINJA Joint physics fixes from nlin.Teravus Ovares2008-12-283-11/+11
| | | | | fixes mantis #2874
* * Fixes mantis #2922Teravus Ovares2008-12-273-11/+11
| | | | | * Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
* * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵Teravus Ovares2008-12-261-0/+2
| | | | 2971 by thomax
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-269-56/+1181
| | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
* Prevent exception in terrain module if just the word terrain is entered at ↵idb2008-12-261-0/+5
| | | | the console. Fixes Mantis #2915
* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-253-0/+98
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* Plumb yet another groups packetMelanie Thielker2008-12-251-0/+13
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* Better test on EQ shutdown. diva2008-12-241-1/+4
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* Backing off from the accidental removal one of the most valued 'features' of ↵diva2008-12-241-2/+2
| | | | the HG: the ability to TP to regions on the grid that don't run HG. *smiles*
* Better error handling for expect_hg_user on the HG.diva2008-12-242-2/+12
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-233-0/+52
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* Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.csMelanie Thielker2008-12-232-0/+120
| | | | | | | Creates a nonshared region module publishing IInterregionComms, to send data of type InterregionData to another region directly.
* * minor: small documentation commentJustin Clarke Casey2008-12-231-0/+7
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-233-0/+143
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* * Remove mono compiler warningJustin Clarke Casey2008-12-231-5/+4
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* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-233-55/+1
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-234-24/+32
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-235-7/+73
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-222-7/+9
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-222-4/+8
| | | | directly, rather than needing Scene to know about it
* * Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey2008-12-221-49/+83
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* Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵diva2008-12-222-13/+18
| | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination.
* Plumb in the birthdate from the user server reply to the cacheMelanie Thielker2008-12-221-0/+1
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* Fix date format of the birthdates to conform to what the client expectsMelanie Thielker2008-12-221-1/+2
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* Fix the error i got sidetracked from :/Melanie Thielker2008-12-221-1/+1
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* Fix "from" link number in single prims to 0. Previously, this was 1,Melanie Thielker2008-12-221-1/+5
| | | | | | | causing sime scripts that expected the first param of the link_message to match llGetLinkNumber() to fail in single prims
* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble2008-12-222-5/+10
| | | | persistance
* test commit - no functional changeDahlia Trimble2008-12-221-1/+1
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* Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble2008-12-221-3/+0
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* This commit is a major change on the TP process. Several things were wrong ↵diva2008-12-222-70/+96
| | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...
* Removing the region where the agent is in from the list of regions to close ↵diva2008-12-221-3/+6
| | | | child agents.
* One more small mod in EQ: there is no need to subscribe to the OnLogout ↵diva2008-12-221-1/+1
| | | | event, because things in the EQ get shutdown OnClientClosed.
* One more check on closing EQs.diva2008-12-221-1/+2
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* Fix a floating point comparison that was causing some misshaped triangles on ↵Dahlia Trimble2008-12-221-8/+19
| | | | some prim faces
* On closing EQs, make sure to wait for the viewer to fetch the last events.diva2008-12-221-0/+4
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* Thanks to M. Igarashi and nlin for a patch that improves conformance of the ↵Dahlia Trimble2008-12-221-36/+49
| | | | funcion llAxes2Rot()
* * Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares2008-12-221-1/+1
| | | | bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
* Minor: fix a comment... scratch that,reverse it.Teravus Ovares2008-12-211-1/+1
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* * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares2008-12-211-0/+126
| | | | (multiprim) test.
* An initial implementation of llMinEventDelay in XEngine.idb2008-12-217-2/+71
| | | | | | Not implemented yet in DotNetEngine. Fixes Mantis #2830
* Slowing TPs down a bit further.diva2008-12-212-8/+8
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* Change XEngine money() event routing to always raise the money()Melanie Thielker2008-12-211-0/+2
| | | | | | event int he root prim of a linkset
* * Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares2008-12-211-0/+73
| | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
* * Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2008-12-212-10/+24
| | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected