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* Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2'Melanie Thielker2014-06-2110-193/+493
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| * BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| | | | | | | | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object.
| * BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
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| * BulletSim: start the renaming of local variables to m_ form to match the ↵Robert Adams2013-03-311-23/+23
| | | | | | | | OpenSim coding conventions.
| * BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
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| * BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| | | | | | | | up the vehicle actor.
| * BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
| | | | | | | | Add first 'actor' for locked axis.
| * Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-10/+74
| | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | Differentiate between requests only the owner should be able to do and thoseMelanie Thielker2014-04-267-29/+29
| | | | | | | | that managers can do when setting parcel data
* | Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker2014-04-261-7/+19
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* | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)2014-04-231-2/+1
| | | | | | | | of 0 from previous commit cb1f28
* | Prevent sending Land Properties for unprivileged usersDev Random2014-04-231-5/+8
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* | Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker2014-04-201-3/+6
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* | Change OfflineMessageModule to support more differentiated return values and ↵Melanie Thielker2014-04-061-8/+47
| | | | | | | | allow support for mobile devices and other non-viewer logins
* | Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker2014-03-251-14/+16
| | | | | | | | the process of logging out.
* | Remove the spammy "voice not enabled" message some viewers trigger in non ↵Melanie Thielker2014-03-251-4/+4
| | | | | | | | voice parcels
* | Reinstate the timed region change signalMelanie Thielker2014-03-251-0/+4
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* | Mono 2.0 fix - call ToArray() explicitlyMelanie2013-09-084-5/+19
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* | Harmonize the class name, ID and Name of the default perms moduleMelanie Thielker2013-09-084-11/+11
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* | Reinstate SecurePermissionsLoading functionality, default ONMelanie Thielker2013-09-081-24/+16
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* | Add support for simple external CAPS texture servicesroot2013-09-071-19/+31
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* | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2013-08-252-23/+5
| | | | | | | | was being called twice on each crossing.
* | * This fixes the border crossing offsets by storing the final keyframe ↵teravus2013-08-241-2/+22
| | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
* | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus2013-08-243-11/+48
| | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
* | Revert "* This increases accuracy when border crossing (the reason is.. ↵teravus2013-08-241-7/+7
| | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
* | * This increases accuracy when border crossing (the reason is.. the border ↵teravus2013-08-231-7/+7
| | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
* | Make attachment state load work againMelanie2013-08-011-1/+1
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* | Fix prim locking to behave like SLMelanie2013-06-231-2/+2
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* | Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie2013-06-181-2/+6
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* | Forward the reason to the scriptMelanie2013-06-131-1/+1
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* | Add a result param to te money module interfaceMelanie2013-06-132-3/+6
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* | * This fixes having to select and deselect prim to get keyframemotion to ↵Melanie2013-06-131-0/+5
| | | | | | | | | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
* | Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
| | | | | | | | right corner.
* | Explicitly set uploaded mesh object permsMelanie2013-06-101-10/+13
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* | Make objects attached from the ground appear in inventory again. Fixes a numberMelanie2013-06-081-1/+1
| | | | | | | | of interaction issues causing client crashes.
* | Fix llTeleportAgentGlobalCoordsMelanie2013-06-021-11/+16
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* | Unsit seated avatars when an object is deletedMelanie2013-06-021-0/+8
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* | Implement PERMISSION_TELEPORT and the needed checks to make it work.Melanie2013-06-022-7/+19
| | | | | | | | Old auth system still works as well.
* | Fix multi-wear of alpha and tattoo layers.Melanie2013-05-311-4/+4
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* | Stop sending velocity to avoid snap-backMelanie2013-05-311-1/+1
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* | Allow Linden trees to preserve their type when taken into inventory and ↵Melanie2013-05-263-4/+20
| | | | | | | | rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
* | Update the money framework to allow sending the new style linden "serverside ↵Melanie2013-05-255-33/+26
| | | | | | | | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored!
* | Reset "Show in search" on parcels cut off other parcels that are in searchMelanie2013-05-241-0/+2
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* | Port fix from justicc - decouple pay prices on drag-copied primsMelanie2013-05-241-0/+1
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* | Let the event queue do lees work - expire every 40s as per Teravus instead ↵Melanie2013-05-221-1/+1
| | | | | | | | of every seconds - whoever put that in....
* | * This fixes the avatar stuck in objects on login and teleport by gently ↵teravus2013-05-141-0/+12
| | | | | | | | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
* | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus2013-05-141-1/+27
| | | | | | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
* | Explicitly zero avatar velocity on sitMelanie2013-05-131-0/+4
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* | Small adjustments to the floater moduleMelanie2013-05-132-2/+5
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* | Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
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