Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2' | Melanie Thielker | 2014-06-21 | 10 | -193/+493 |
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| * | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 2013-03-31 | 1 | -1/+8 |
| | | | | | | | | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object. | ||||
| * | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 5 | -35/+43 |
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| * | BulletSim: start the renaming of local variables to m_ form to match the ↵ | Robert Adams | 2013-03-31 | 1 | -23/+23 |
| | | | | | | | | OpenSim coding conventions. | ||||
| * | BulletSim: fix line endings in BSActor* | Robert Adams | 2013-03-31 | 2 | -291/+302 |
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| * | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 5 | -112/+149 |
| | | | | | | | | up the vehicle actor. | ||||
| * | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 4 | -74/+311 |
| | | | | | | | | Add first 'actor' for locked axis. | ||||
| * | Export permission, part two. Setting export perms for textures and clothing ↵ | Melanie | 2013-03-31 | 3 | -10/+74 |
| | | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this! | ||||
* | | Differentiate between requests only the owner should be able to do and those | Melanie Thielker | 2014-04-26 | 7 | -29/+29 |
| | | | | | | | | that managers can do when setting parcel data | ||||
* | | Allow opening a https port using only http so that nginx can be used for ssl | Melanie Thielker | 2014-04-26 | 1 | -7/+19 |
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* | | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵ | Justin Clark-Casey (justincc) | 2014-04-23 | 1 | -2/+1 |
| | | | | | | | | of 0 from previous commit cb1f28 | ||||
* | | Prevent sending Land Properties for unprivileged users | Dev Random | 2014-04-23 | 1 | -5/+8 |
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* | | Implement Oren's fix to prevent a privilege escalation with groups | Melanie Thielker | 2014-04-20 | 1 | -3/+6 |
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* | | Change OfflineMessageModule to support more differentiated return values and ↵ | Melanie Thielker | 2014-04-06 | 1 | -8/+47 |
| | | | | | | | | allow support for mobile devices and other non-viewer logins | ||||
* | | Guard against Scene being null in attachments it the wearing avatar is in ↵ | Melanie Thielker | 2014-03-25 | 1 | -14/+16 |
| | | | | | | | | the process of logging out. | ||||
* | | Remove the spammy "voice not enabled" message some viewers trigger in non ↵ | Melanie Thielker | 2014-03-25 | 1 | -4/+4 |
| | | | | | | | | voice parcels | ||||
* | | Reinstate the timed region change signal | Melanie Thielker | 2014-03-25 | 1 | -0/+4 |
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* | | Mono 2.0 fix - call ToArray() explicitly | Melanie | 2013-09-08 | 4 | -5/+19 |
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* | | Harmonize the class name, ID and Name of the default perms module | Melanie Thielker | 2013-09-08 | 4 | -11/+11 |
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* | | Reinstate SecurePermissionsLoading functionality, default ON | Melanie Thielker | 2013-09-08 | 1 | -24/+16 |
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* | | Add support for simple external CAPS texture services | root | 2013-09-07 | 1 | -19/+31 |
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* | | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject | Melanie | 2013-08-25 | 2 | -23/+5 |
| | | | | | | | | was being called twice on each crossing. | ||||
* | | * This fixes the border crossing offsets by storing the final keyframe ↵ | teravus | 2013-08-24 | 1 | -2/+22 |
| | | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. | ||||
* | | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵ | teravus | 2013-08-24 | 3 | -11/+48 |
| | | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. | ||||
* | | Revert "* This increases accuracy when border crossing (the reason is.. ↵ | teravus | 2013-08-24 | 1 | -7/+7 |
| | | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. | ||||
* | | * This increases accuracy when border crossing (the reason is.. the border ↵ | teravus | 2013-08-23 | 1 | -7/+7 |
| | | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. | ||||
* | | Make attachment state load work again | Melanie | 2013-08-01 | 1 | -1/+1 |
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* | | Fix prim locking to behave like SL | Melanie | 2013-06-23 | 1 | -2/+2 |
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* | | Allow coalesced objects to be rezzed even if they extend past the sim bounds | Melanie | 2013-06-18 | 1 | -2/+6 |
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* | | Forward the reason to the script | Melanie | 2013-06-13 | 1 | -1/+1 |
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* | | Add a result param to te money module interface | Melanie | 2013-06-13 | 2 | -3/+6 |
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* | | * This fixes having to select and deselect prim to get keyframemotion to ↵ | Melanie | 2013-06-13 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs | ||||
* | | Put the "script saved" and "notecard saved" messages back into the bottom | Melanie | 2013-06-11 | 1 | -2/+2 |
| | | | | | | | | right corner. | ||||
* | | Explicitly set uploaded mesh object perms | Melanie | 2013-06-10 | 1 | -10/+13 |
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* | | Make objects attached from the ground appear in inventory again. Fixes a number | Melanie | 2013-06-08 | 1 | -1/+1 |
| | | | | | | | | of interaction issues causing client crashes. | ||||
* | | Fix llTeleportAgentGlobalCoords | Melanie | 2013-06-02 | 1 | -11/+16 |
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* | | Unsit seated avatars when an object is deleted | Melanie | 2013-06-02 | 1 | -0/+8 |
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* | | Implement PERMISSION_TELEPORT and the needed checks to make it work. | Melanie | 2013-06-02 | 2 | -7/+19 |
| | | | | | | | | Old auth system still works as well. | ||||
* | | Fix multi-wear of alpha and tattoo layers. | Melanie | 2013-05-31 | 1 | -4/+4 |
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* | | Stop sending velocity to avoid snap-back | Melanie | 2013-05-31 | 1 | -1/+1 |
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* | | Allow Linden trees to preserve their type when taken into inventory and ↵ | Melanie | 2013-05-26 | 3 | -4/+20 |
| | | | | | | | | rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects. | ||||
* | | Update the money framework to allow sending the new style linden "serverside ↵ | Melanie | 2013-05-25 | 5 | -33/+26 |
| | | | | | | | | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored! | ||||
* | | Reset "Show in search" on parcels cut off other parcels that are in search | Melanie | 2013-05-24 | 1 | -0/+2 |
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* | | Port fix from justicc - decouple pay prices on drag-copied prims | Melanie | 2013-05-24 | 1 | -0/+1 |
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* | | Let the event queue do lees work - expire every 40s as per Teravus instead ↵ | Melanie | 2013-05-22 | 1 | -1/+1 |
| | | | | | | | | of every seconds - whoever put that in.... | ||||
* | | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 2013-05-14 | 1 | -0/+12 |
| | | | | | | | | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | ||||
* | | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 2013-05-14 | 1 | -1/+27 |
| | | | | | | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | ||||
* | | Explicitly zero avatar velocity on sit | Melanie | 2013-05-13 | 1 | -0/+4 |
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* | | Small adjustments to the floater module | Melanie | 2013-05-13 | 2 | -2/+5 |
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* | | Guard against trying to access terrain heights out of bounds. Clamp to sim. | Melanie | 2013-05-11 | 1 | -1/+9 |
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