| Commit message (Collapse) | Author | Age | Files | Lines |
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be fetched.
Update TODO list.
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Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
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by MonitorModule. Left existing functionality (command line and HTTP
fetch) and just added StatsManager registration.
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usage of ProcessCounters which tend to fail oddly and are not supported
everywhere.
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server wide statistics (CPU%, network bytes sent, ...) with StatsManager.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
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set only for region crossing and not teleport, etc.
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happen despite unexpected exceptions.
This means that if such an exception does occur, the region does not need to be reset before that user can teleport from it again.
This is all Oren's code from his patch in http://opensimulator.org/mantis/view.php?id=6374 but I've chosen to split it in two.
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one I added yesterday -- this is for helping move config vars out of [Startup]
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rather than "corrupt"
Corrupt is misleading - it implies textures were uploaded but are not j2k valid.
The actual situation is that at least one required baked texture is not present.
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default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
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to eliminate some of the "cannot find terrain height" warning messages.
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Extend implementors of IStatsCollector to return an OSDMap of stats.
Update UserStatsCollector and AssetStatsCollector to return both
string and OSDMap data (as well as console format).
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remove the deprecated TestPath functions.
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the 'to' text would be treat as the end vector rather than discarded.
Before this, the commands still work but the help text is wrong - one has to leave out the 'to' in stating the vectors
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OpenSim.Region.ClientStack.Linden.Caps.dll
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JsonTestGetArrayLength() to match others
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by default. Like more debugging is needed.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
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(like vectors or quaternions).
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they stop moving.
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Really "My Inventory" is just the name of the root, it isn't a folder in its own right.
This also makes it more intuitive for users to save whole inventory iars for backup/later restoration, as they don't need to remember to use /*
/* will still work and this is a special case just for the root
If you want to save only the contents of other folders (rather than the folder itself), you still need to specify something like a/b/*
Added a regression test for this case.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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with embedded .).
Need to look further at other still commented tests.
Still need to check coverage against some of Mic's scripts.
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JsonGetJson()
This is because JsonGetJson() is getting json from anywhere in the structure, not just values.
Equally, JsonSetJson() is setting any type of json, not just json which represents a value.
Agreed with cmickeyb
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will go away soon
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run on 'stop on handled and unhandled null reference exceptions' mode without pausing during startup a bunch of times. I don't think exceptions were really meant for replacing a single if statement...
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JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
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consistent with existing LSL/OSSL, etc script constants.
Agreed with cmickeyb
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from the physical scene. Invocations added in SceneObjectPart.
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