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* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
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* * Stop a problem in the DotNetEngine event queue thread from immediately ↵Justin Clarke Casey2008-11-041-0/+8
| | | | bringing down the whole sim, though the sim will need a reboot
* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-042-22/+30
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey2008-11-042-18/+9
| | | | grid services
* * Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey2008-11-041-1/+11
| | | | module from crashing the entire server
* * minor: doc and log message tweaking for wearablesJustin Clarke Casey2008-11-041-4/+15
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* * Stop sending wearables back to the client on set appearanceJustin Clarke Casey2008-11-041-6/+1
| | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
* * minor: appearance related doc and log message tweakingJustin Clarke Casey2008-11-041-5/+11
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* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW2008-11-042-2/+66
| | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
* fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2008-11-042-1/+3
| | | | | | fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
* Prefix LSL variables which are C# keywords with @ instead of _ when ↵Mike Mazur2008-11-041-1/+1
| | | | translating from LSL to C#. Thanks idb for the patch. Fix issue 2546.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-041-2/+2
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* Small fix for a possible NRE in standalone mode, killing theHomer Horwitz2008-11-031-2/+2
| | | | | | client-thread. Will hopefully fix Mantis#2536.
* * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey2008-11-034-20/+36
| | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
* * mionr: correct CONTRIBUTORS file for PlughJustin Clarke Casey2008-11-031-2/+2
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* * minor: fussy little change to put colons in some log outputJustin Clarke Casey2008-11-031-12/+12
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* On TP, child-agents weren't closed down properly, as the list of child-regionsHomer Horwitz2008-11-031-0/+4
| | | | | | was cleared before using it to find the children.
* Add a bit more error-checking to GetFriendRegionInfos.Homer Horwitz2008-11-031-13/+24
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* * Pull client throttle multipler setting out of config source. Not an ↵Justin Clarke Casey2008-11-032-1/+16
| | | | adjustable setting yet (and then only for debug purposes)
* * minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey2008-11-032-2/+0
| | | | since this is always non null
* * minor: eliminate unused config fieldJustin Clarke Casey2008-11-031-3/+4
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* * Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey2008-11-038-28/+42
| | | | | | | | ClientStackUserSettings class * This conforms better to other module usage
* completing move to refactored multi-channel capable IRCBridgeModuleDr Scofield2008-11-033-30/+30
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* dropping old IRCBridgeModule.Dr Scofield2008-11-032-1095/+0
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* * Use the UUID regex sitting in utils for detection of uuids embedded in scriptsJustin Clarke Casey2008-11-031-9/+1
| | | | | | * Replaces the one in the module itself, which had a dumb bug in it anyway
* merging changes from IRCBridgeModule in to XIRCBridgeModule; swappingDr Scofield2008-11-036-67/+84
| | | | | | | | OpenSim.ini config tags in preparation for merge of IRCBridgeModule and XIRCBridgeModule.
* Thanks diva for a patch that removes an unnecessary dependency on ↵Dahlia Trimble2008-11-031-2/+2
| | | | CommunicationsOGS1 from OGS1UserServices
* Mantis #2530. Thank you kindly, Idb for a patch that:Charles Krinke2008-11-031-5/+5
| | | | | | The attached patch changes the casts from explicit to implicit.
* - Add Util.isUUIDHomer Horwitz2008-11-021-0/+4
| | | | | | | - Add tests for Util.isUUID - First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
* Cause inventory to be fetched on scripted item gives if the destinationMelanie Thielker2008-11-021-0/+2
| | | | | | avatar is remote or offline.
* Update svn properties, formatting cleanup.Jeff Ames2008-11-022-14/+14
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* Mantis #2518Melanie Thielker2008-11-012-9/+121
| | | | | | | Thank you, idb, for a patch that fixes the conflicts of lsl identifiers with c# keywords
* * Apply http://opensimulator.org/mantis/view.php?id=2440Justin Clarke Casey2008-11-011-4/+27
| | | | | | | | * The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and <= * Thanks idb!
* * Massive cleanup of LLClientView, removed a few hundred unnecessary value ↵Adam Frisby2008-11-011-2558/+2526
| | | | initialisers, etc.
* * Minor cleanupAdam Frisby2008-11-011-2/+2
| | | | | * Added additional error message when a Object/SOG DB save fails so we can trace why.
* * Apply http://opensimulator.org/mantis/view.php?id=2521Justin Clarke Casey2008-11-011-0/+5
| | | | | | * Fix not tests in LSL which require implicit casting (see mantis for an example)
* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-0112-432/+935
| | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-011-1/+1
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* * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey2008-11-017-16/+15
| | | | SOP.IsAttachment
* * Introduce an IsAttachment property on the group level (which just returns ↵Justin Clarke Casey2008-11-012-1/+21
| | | | | | | | | false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-015-15/+14
| | | | | | * Don't save attachments on saving oar, which stops them coming back as ghost prims
* Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker2008-11-015-35/+32
| | | | | | | | | | with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
| | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
| | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions.
* Make the inventory transfer module replacable in config.Melanie Thielker2008-11-011-0/+9
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* Correct the handling of the creator field on inventory givesMelanie Thielker2008-11-011-3/+3
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-012-23/+23
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* * In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2008-10-312-57/+53
| | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
* * Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey2008-10-311-1/+1
| | | | | | | * Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-314-13/+64
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor