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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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* | add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
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* | check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
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* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
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* | remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
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* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | | | | | Please enter the commit message for your changes. Lines starting
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
| | | | | | | | this also ), so it doesn't stop heartbeat
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-202-33/+47
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* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-193-37/+101
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* | change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
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* | fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
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* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
| | | | | | | | sending regions close out of view connections.
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
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* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | | | | | makechild
* | send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
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* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | | | | | possibly result in a privilege escalation
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| | | | | | | | | | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
* | revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| | | | | | | | on mono
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| | | | | | | | Testing this may require several people.
* | on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-2/+2
| | | | | | | | maximum and increase the idle time before release to OS
* | name the threadUbitUmarov2014-10-131-0/+1
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* | change/fix previus commitsUbitUmarov2014-10-131-1/+1
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* | reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
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* | move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
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* | try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
| | | | | | | | checked, specially on portals
* | add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
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* | changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | | | | | later this parsing needs to validate the model cost also.
* | dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| | | | | | | | viewers
* | bug fixUbitUmarov2014-10-111-2/+3
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* | check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
* | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | | | | | but packethandlers
* | reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
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* | try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
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* | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
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* | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| | | | | | | | onsurface, etc
* | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
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* | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| | | | | | | | movement vectors, plus little other things
* | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
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* | removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
* | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| | | | | | | | corrected viewers do work
* | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
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* | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
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* | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| | | | | | | | sent to other avatars.
* | keep same animation if in transitUbitUmarov2014-09-301-0/+3
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