Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | crossing into a hide parcel may work now. Not nice fix.. need get back to | UbitUmarov | 2014-08-02 | 1 | -1/+5 | |
| | | | | this later | |||||
* | initial state change | UbitUmarov | 2014-08-02 | 1 | -2/+2 | |
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* | add a hide check at end of region arrival | UbitUmarov | 2014-08-02 | 1 | -0/+7 | |
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* | remove a few more | UbitUmarov | 2014-08-02 | 1 | -6/+1 | |
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* | remove some ischild tests | UbitUmarov | 2014-08-02 | 1 | -5/+5 | |
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* | sitting avatars hidding by their position. This is not as SL that uses | UbitUmarov | 2014-08-01 | 2 | -1/+40 | |
| | | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual ) | |||||
* | handle change of hide avatars flag. Parcel limits edition still need work | UbitUmarov | 2014-08-01 | 2 | -67/+114 | |
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* | remove unnecessary sendparceloverlay | UbitUmarov | 2014-08-01 | 1 | -1/+1 | |
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* | filter local chat from avatars or attachment acording to parcel hide ( | UbitUmarov | 2014-08-01 | 1 | -3/+34 | |
| | | | | not fully tested) | |||||
* | work on hide avatars | UbitUmarov | 2014-08-01 | 1 | -40/+238 | |
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* | MESS: changes in MakeRootAgent and CompleteMovement reordering things. | UbitUmarov | 2014-07-31 | 4 | -30/+148 | |
| | | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :) | |||||
* | make HandlerRegionHandshakeReply processing async and delay it a bit. This | UbitUmarov | 2014-07-30 | 1 | -2/+6 | |
| | | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done. | |||||
* | restrict other avatar sounds to parcel flags ( untested ) | UbitUmarov | 2014-07-30 | 2 | -19/+36 | |
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* | mute avatar collision sounds if parcel doesnt allow | UbitUmarov | 2014-07-30 | 1 | -1/+19 | |
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* | changes to parcels code (still more to to) | UbitUmarov | 2014-07-30 | 2 | -77/+134 | |
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* | Correct nomenclature for LLSD messages. LL sure suck | Melanie Thielker | 2014-07-29 | 1 | -4/+4 | |
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* | Try to plumb the other half | Melanie Thielker | 2014-07-29 | 2 | -0/+16 | |
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* | Send new parcel permissions to activate viewer options - done right this time | Melanie Thielker | 2014-07-29 | 1 | -4/+6 | |
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* | Add new fields to parcel update | Melanie Thielker | 2014-07-29 | 1 | -1/+11 | |
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* | Change some ORs to assignments as they should be | Melanie Thielker | 2014-07-29 | 1 | -5/+5 | |
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* | fix the mess about exclusive fields and flags on land overlay | UbitUmarov | 2014-07-29 | 2 | -31/+34 | |
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* | change parcel overlay bytes adding LocalSound.. changed others also NEEDS | UbitUmarov | 2014-07-29 | 3 | -30/+66 | |
| | | | | checking | |||||
* | dont mess with sound gain on stop | UbitUmarov | 2014-07-27 | 1 | -1/+1 | |
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* | dont send packets twice | UbitUmarov | 2014-07-27 | 1 | -1/+0 | |
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* | change how sounds work. May be bad.. needs testing | UbitUmarov | 2014-07-27 | 4 | -102/+66 | |
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* | remove forgotten lines | UbitUmarov | 2014-07-27 | 1 | -7/+0 | |
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* | serialize sound parameters for llLoopSound | UbitUmarov | 2014-07-27 | 1 | -1/+48 | |
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* | clear script controls on crossing (untested)(possible should be done | UbitUmarov | 2014-07-26 | 2 | -0/+10 | |
| | | | | elsewhere/othe way) | |||||
* | dont standup avatar on crossing | UbitUmarov | 2014-07-26 | 1 | -2/+2 | |
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* | allow reset default animation to default as core does | UbitUmarov | 2014-07-26 | 1 | -1/+1 | |
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* | add queue transition code needs review/more testing | UbitUmarov | 2014-07-25 | 1 | -79/+115 | |
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* | remove old and dead code that its only making it hard to understand | UbitUmarov | 2014-07-25 | 1 | -287/+18 | |
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* | change previus code, send a NoEvents response back to http server, even | UbitUmarov | 2014-07-24 | 1 | -2/+1 | |
| | | | | | if we know there is no one there, so that the server finishes handling it. | |||||
* | EventQueueGetModule: dont reuse queues, we dont know whats there; make | UbitUmarov | 2014-07-24 | 1 | -10/+9 | |
| | | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? ) | |||||
* | revert my change of not adding physcis to a failed avatar transfer. This | UbitUmarov | 2014-07-24 | 1 | -3/+0 | |
| | | | | may need a better fix later ( doing a stand elsewhere?) | |||||
* | on transfer fail of sited avatars, only do | UbitUmarov | 2014-07-24 | 1 | -2/+2 | |
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* | fix line ending | UbitUmarov | 2014-07-24 | 1 | -4/+4 | |
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* | on sit use root prim camera at and eye if child as neither | UbitUmarov | 2014-07-23 | 1 | -10/+27 | |
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* | change last commit setting intransit without messing flight | UbitUmarov | 2014-07-23 | 1 | -4/+4 | |
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* | do CompleteMovement with InTransit set as core | UbitUmarov | 2014-07-23 | 1 | -82/+91 | |
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* | cleanup a bit presence CheckForBorderCrossing removing dead code | UbitUmarov | 2014-07-23 | 1 | -126/+113 | |
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* | changed locations of m_originRegionID setting to where current core has | UbitUmarov | 2014-07-23 | 1 | -6/+17 | |
| | | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim) | |||||
* | clamp avatar standup position within region | UbitUmarov | 2014-07-22 | 1 | -0/+2 | |
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* | if sited avatar cross fails, dont add it to physics and dont mess scripts | UbitUmarov | 2014-07-22 | 1 | -1/+4 | |
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* | CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so | UbitUmarov | 2014-07-22 | 1 | -91/+86 | |
| | | | | revert previus change assuming it didnt. remove a no longer needed else {} | |||||
* | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and | UbitUmarov | 2014-07-22 | 1 | -0/+2 | |
| | | | | RETURN_AT_EDGE from simulation | |||||
* | make ResetChildPrimPhysicsPositions only do what it is supposed to do and | UbitUmarov | 2014-07-22 | 1 | -1/+11 | |
| | | | | not what AbsolutePosition does | |||||
* | tell scripts about positions changes after they are actually changed | UbitUmarov | 2014-07-22 | 1 | -10/+18 | |
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* | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog | UbitUmarov | 2014-07-22 | 1 | -84/+96 | |
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* | bug fix. Child position got broken because first prim i parts array may | UbitUmarov | 2014-07-22 | 1 | -0/+5 | |
| | | | | not be the root prim |