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* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-136-71/+14
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman2009-10-133-48/+41
| | | | | | * Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys * Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode * Changed the order of operations during client shutdown
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-1314-293/+151
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* * Unregister event handlers in LLUDPServer when a client logs out and ↵John Hurliman2009-10-136-259/+249
| | | | | | | | disconnects * Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
* Avoid checking m_clients collection twice when a UseCircuitCode packet is ↵John Hurliman2009-10-132-28/+30
| | | | received
* * Broke the circular reference between LLClientView and LLUDPClient. This ↵John Hurliman2009-10-132-59/+77
| | | | | | should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients * Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
* * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()John Hurliman2009-10-132-6/+9
| | | | * Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
* Merge branch 'master' into htb-throttleMelanie2009-10-125-77/+838
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| * Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE ↵unknown2009-10-121-1/+1
| | | | | | | | enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
| * Fixed tree crossing. This will alleviateDiva Canto2009-10-111-56/+54
| | | | | | | | http://opensimulator.org/mantis/view.php?id=4163
| * * Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2009-10-111-2/+4
| | | | | | | | | | | | true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
| * sync PrimMesher with r46dahlia2009-10-112-19/+782
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| * disambiguate System.Path (preparation for new PrimMesher)dahlia2009-10-111-1/+1
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* | Merge branch 'master' into htb-throttleMelanie2009-10-104-10/+31
|\ \ | |/ | | | | | | This is hand-edited to not let master changes creep into here and may cause a somewhat rocky merge to master later.
| * Fix selling objectsMelanie2009-10-101-4/+3
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| * * comment out the velocity test, using updates every 500 ms as set in ↵Teravus Ovares (Dan Olivares)2009-10-102-2/+7
| | | | | | | | | | | | | | ScenePresence.AddToPhysicalScene. * This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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| | * Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵dahlia2009-10-101-1/+1
| | | | | | | | | | | | researching this.
| * | * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-103-3/+15
| |/ | | | | | | * Set the Scene collision update time to 500 ms
| * * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵Teravus Ovares (Dan Olivares)2009-10-101-1/+1
| | | | | | | | may reduce avatar flailing.
| * * Move the 'On Collision Update Movement Animation' routine to above the ↵Teravus Ovares (Dan Olivares)2009-10-101-3/+8
| | | | | | | | 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
| * Slight variation on the locking scheme: now locking always, except the ↵Diva Canto2009-10-091-9/+9
| | | | | | | | ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
| * This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto2009-10-091-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag #13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. # at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491 # at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404 # at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164 # at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
| * Putting this to exactly what it was yesterday around this time, so we can do ↵Diva Canto2009-10-092-182/+411
| | | | | | | | the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
* | * Changed the "Packet exceeded buffer size" log line to debug and include ↵John Hurliman2009-10-092-8/+5
| | | | | | | | | | | | the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be * Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
* | Merge branch 'master' into htb-throttleMelanie2009-10-092-8/+14
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| * Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| | | | | | | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
| * * Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)2009-10-091-7/+13
| | | | | | | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman!
* | Slow down the packet receiving code again after new reports of thread storms.Melanie2009-10-091-4/+8
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* | Change the backup thread to run on a BackgroundWorker instead of a Thread. I ↵John Hurliman2009-10-091-4/+4
| | | | | | | | don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
* | Forgot to initialize m_writeLockJohn Hurliman2009-10-091-1/+1
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* | Added more debugging output to the "unrecognized source" warningJohn Hurliman2009-10-091-1/+2
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* | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2009-10-092-2/+3
| | | | | | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
* | * Added a lock object for the write functions in LLUDPClientCollection ↵John Hurliman2009-10-093-210/+169
| | | | | | | | | | | | | | (immutable != concurrent write safety) * Allow the UDP server to bind to a user-specified port again * Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
* | Simplified LLUDPClientCollection from three collections down to one. This ↵John Hurliman2009-10-083-95/+29
| | | | | | | | will prevent any potential problems from inconsistency between the internal collections
* | Fear the lockless LLUDP implementation!John Hurliman2009-10-081-192/+60
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* Putting the lock back in TryGetValue.Diva Canto2009-10-082-349/+349
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* Fork UDPBase from libOMV into opensimMelanie2009-10-082-1/+341
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* Added guards against the exception reported:Diva Canto2009-10-081-0/+9
| | | | | | | | | #2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
* One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto2009-10-071-10/+16
| | | | one was too lax and made the important login packets fail.
* Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto2009-10-071-15/+31
| | | | exceptions.
* Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto2009-10-071-25/+100
| | | | to occur.
* Merge branch 'master' into htb-throttleMelanie2009-10-071-1/+2
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| * A small change in FetchInventoryDescendantsCAPS.Diva Canto2009-10-061-1/+2
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| * Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-061-3/+3
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* | replace LLClientView with proper versionMelanie2009-10-071-1898/+1332
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* | Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie2009-10-071-1332/+1898
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* | Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-071-3/+3
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* | Merge branch 'master' into htb-throttleMelanie2009-10-071-0/+1
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| * * One more debug message on FetchInventoryDescendantsDiva Canto2009-10-061-0/+1
| | | | | | | | * More streams close on finally