aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * | added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
| | |
| * | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov2012-04-167-729/+983
| | | | | | | | | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
| * | Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov2012-04-142-2/+22
| | | | | | | | | | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
| * | Use presence absolute position to request raycast to camera. Used m_pos ↵UbitUmarov2012-04-131-3/+11
| | | | | | | | | | | | maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
| * | don't do Animator.UpdateMovementAnimations() in scenepresence ↵UbitUmarov2012-04-131-2/+3
| | | | | | | | | | | | RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
* | | Merge branch 'master' into careminsterMelanie2012-04-141-5/+30
|\ \ \ | | |/ | |/|
| * | Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()Justin Clark-Casey (justincc)2012-04-141-1/+3
| | |
| * | minor: make test names consistentJustin Clark-Casey (justincc)2012-04-141-1/+1
| | |
| * | refactor: move common init code into SetUp() in SceneObjectSpatialTestsJustin Clark-Casey (justincc)2012-04-141-8/+13
| | |
| * | refactor: put SOG position test in a separate TestSceneObjectGroupPosition()Justin Clark-Casey (justincc)2012-04-141-1/+17
| | |
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-144-12/+61
| |\ \
| * | | Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPositionJustin Clark-Casey (justincc)2012-04-141-0/+2
| | | |
* | | | Merge branch 'master' into careminsterMelanie2012-04-147-95/+249
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
| * | | Correct whitespace error introduced by previous commitMelanie2012-04-141-1/+1
| | | |
| * | | Missing or unimplemented LSL memory functions.Talun2012-04-134-13/+62
| |/ / | | | | | | | | | | | | | | | Implemented to behave as if scripts were LSO. Signed-off-by: nebadon <michael@osgrid.org>
| * | Add very basic TestGetRootPartPosition() testJustin Clark-Casey (justincc)2012-04-141-0/+65
| | |
| * | Added ability to exclude inventory items or folders when saving IAR files.Kevin Cozens2012-04-132-84/+128
| | |
* | | Merge branch 'master' into careminsterMelanie2012-04-131-37/+26
|\ \ \ | |/ /
| * | Change threat level of osNpcStopMoveToTarget from Low to High to match other ↵Justin Clark-Casey (justincc)2012-04-131-1/+1
| | | | | | | | | | | | | | | | | | NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo Thanks to Oren Hurvitz for pointing out these mistakes.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-1314-50/+267
| |\ \
| * | | Remove hardcoded god requirement from osSetRegionWaterHeight, ↵Justin Clark-Casey (justincc)2012-04-131-36/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level. Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions. If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config. Thanks to Oren Hurvitz for pointing this out.
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-139-351/+541
|\ \ \ \ | | |_|/ | |/| | | | | | careminster
| * | | make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵UbitUmarov2012-04-092-10/+49
| | | | | | | | | | | | | | | | center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
| * | | chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov2012-04-094-69/+315
| | | | | | | | | | | | | | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
| * | | llGetMass and llGetObjectMass (and push estimation) always use object mass ↵UbitUmarov2012-04-093-9/+30
| | | | | | | | | | | | | | | | as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
| * | | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵UbitUmarov2012-04-091-263/+147
| | | | | | | | | | | | | | | | sop.PhysActor, so made it return void.
* | | | Merge branch 'master' into careminsterMelanie2012-04-137-107/+176
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * | | Mantis 55025 Implement script time.Talun2012-04-127-46/+135
| | | | | | | | | | | | | | | | Signed-off-by: nebadon <michael@osgrid.org>
* | | | Merge branch 'master' into careminsterMelanie2012-04-118-4/+135
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IEstateModule.cs
| * | | HGFriendsModule: Type casts to fix compile errorSnoopy Pfeffer2012-04-111-1/+1
| | | |
| * | | HGFriendsModule: Added optional user level based restriction to send ↵Snoopy Pfeffer2012-04-111-4/+20
| | | | | | | | | | | | | | | | friendship invitations to foreign users.
| * | | HGFriendsModule: add the scaffolding for supporting permissions pertaining ↵Diva Canto2012-04-112-2/+32
| | | | | | | | | | | | | | | | to HG friendships. Snoopy take it from here.
| * | | New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵Snoopy Pfeffer2012-04-105-2/+84
| | |/ | |/| | | | | | | originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
| * | Do not timeout group member cache entry, as long as there are frequent group ↵Snoopy Pfeffer2012-04-101-0/+3
| | | | | | | | | | | | membership requests. These are caused by movements within the parcel boundaries.
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-091-10/+2
|\ \ \ | | |/ | |/| | | | careminster
| * | Fix a LSL merge artefactMelanie2012-04-081-10/+2
| | |
* | | Merge branch 'master' into careminsterMelanie2012-04-097-21/+159
|\ \ \ | |/ / |/| / | |/ | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IScriptModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * Mantis5502 implementation of some of the new constantsTalun2012-04-096-20/+155
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Addresses mantis #5846Diva Canto2012-04-081-1/+3
| |
* | Merge branch 'master' into careminsterMelanie2012-04-0720-229/+617
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-0610-128/+268
| |\
| | * Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)2012-04-074-10/+19
| | | | | | | | | | | | | | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
| | * Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-078-34/+29
| | | | | | | | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use.
| | * refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
| | |
| | * Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵Justin Clark-Casey (justincc)2012-04-061-0/+1
| | | | | | | | | | | | | | | | | | functions. This is the same as PRIM_POSITION
| | * refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)2012-04-061-4/+4
| | |
| | * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)2012-04-062-13/+24
| | | | | | | | | | | | | | | | | | | | | | | | or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-062-0/+82
| | |\
| | | * Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2012-04-062-0/+82
| | | | | | | | | | | | | | | | Signed-off-by: nebadon <michael@osgrid.org>
| | * | For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-062-3/+40
| | |/ | | | | | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).