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| | * Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
| | * remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-032-13/+17
| | * rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-034-4/+34
| | * extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
| | * extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-032-5/+15
| | * Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
| | * stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
| | * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-033-39/+15
| | * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-037-37/+24
| | * enable the NPC module for its regression testJustin Clark-Casey (justincc)2011-08-031-0/+2
| | * Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7
| | * Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-034-67/+109
| | * Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-032-12/+30
| | * Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-032-17/+40
| | * get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
| | * refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
| | * refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
| | * Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams2011-08-021-2/+2
| | * Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-026-118/+98
| | * remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)2011-08-021-10/+1
| | * Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)2011-08-021-2/+5
| | * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-024-6/+5
| | * Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-014-9/+52
| | * Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
| | * Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
| | * comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
| | * On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
| | * remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
| | * When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
| | * refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-013-43/+48
| | * minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
| | * If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
| | * minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
| | * Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
| | * refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
| | * Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
| | * refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
| | * minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
| | * refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
| | * minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
| | * Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
| | * refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
| | * minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
| | * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-07-301-3/+4
| | * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-304-8/+26
| | * refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
| | * refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
| | * fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
| | * refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
| | * Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24